Behind Enemy Lines
BEHIND ENEMY LINES
This game is all about action and survival.
You are a helicopter pilot in a war.
Your mission is to get the troops Behind Enemy Lines and destroy all enemy resources.
BE AWARE!!!
- As you fly your helicopter loses power/fuel.
- Return to the Helipad to get some more fuel.
CONTROLS:
- Up: W or up arrow
- Down: S or down arrow
- Left: A or left arrow
- Right: D or right arrow
- Shoot: Left mouse button
This game is all about action and survival.
You are a helicopter pilot in a war.
Your mission is to get the troops Behind Enemy Lines and destroy all enemy resources.
BE AWARE!!!
- As you fly your helicopter loses power/fuel.
- Return to the Helipad to get some more fuel.
CONTROLS:
- Up: W or up arrow
- Down: S or down arrow
- Left: A or left arrow
- Right: D or right arrow
- Shoot: Left mouse button







Comments15
Having to go back to the base -with nothing to do on the way back- breaks the pace.
Also, I find it hard to aim precisely and the difficulty is too high. I couldn't even beat lvl 1 :(
Yeah I also noticed that the game was jittery.
Did you play it in the browser?
Also I need to fix that the helicopter movement must aim more strait.
This game is meant to be 2.5D side scroller.
The snaredrums at the start instantly made me think A-team more than general military, but that's because I am a product of the 80s. :laughing: The game looks good visually, the style is quite appealing. At first I didn't pick up on the difference between my own troops and the enemy soldiers, but that resolved pretty quickly.
Aiming was quite hard. I assume this was the intended challenge, but because of overshooting my targets I kept having to back up and try again, which didn't make things feel very fluid. The alarm sound is pretty shrill-sounding. I get that alarms *should* attract attention, but it came off a little too harsh for me.
All in all pretty fun for a while, but some room for improvement left.
Here is my playtest:
About the jittery scrolling/helicopter, maybe try to put you camera code in FixedUpdate() instead of Update()...