Please enjoy the latest Ludum Dare Jam entry by team Beelzebox!
We decided to create a top-down zap 'em up. Making this project during the weekend was a lot of fun.
You play as a pagan deity, capable of bringing down lightning from the sky. You are being worshipped by a local village. The village has been suffering from famine and disease lately and to make things worse, a HORDE OF MONSTERS is besieging it!
It’s up to you to protect the only reason you exist- the villagers, your followers. Without their prayers, you will perish.
Find out how many monsters you can zap with your lightning and how many waves you’ll survive.
Prod your worshipers to pray faster, increasing your damage multiplier. You can even sacrifice a villager for an extra damage boost!
But remember: every villager generates a small amount of mana. When you or the monsters kill too many, you will run out of juice.
Manage your resources and strike with precision. Share your high score in the comments!
Solid. i liked the idea of smiting your own people to raise your damage. Energy consumption is key here and was nicely implemented.
Ambiance
There is no music but the audio ambiance was cool, and killing mosters felt very satisfying. Was that a random-pitched version of the Wilhelm scream? :p
I like it very much!, nice touch that you can kill you own villagers, some UI improvement would be nice and some times get really slow, i think some optimization issue but well done, its not easy to get a fun gameplay in short game jams but you did it! ... Wave :19 149 KILLS! was my best run! Nice Job! :thumbsup:
Made it to wave 17. Listening to the dragon screams was incredibly satisfying. Great game and well executed! Also, A+ for the physics when the monsters reached the village.
Cool game! The monster screams were really satisfying :P it was interesting that you could sacrifice villagers to get a damage boost, i sacrificed a bunch of them because i wasn't sure what i was doing lol but my lightings were OP.
Gameplay
Solid. i liked the idea of smiting your own people to raise your damage. Energy consumption is key here and was nicely implemented.
Ambiance
There is no music but the audio ambiance was cool, and killing mosters felt very satisfying. Was that a random-pitched version of the Wilhelm scream? :p