Catalango

Catalango

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.96
fun: 2.88
innovation: 2.61
theme: 1.87
graphics: 3.04
audio: 3.08
humor: 2.96
mood: 2.50

About Game:


[Once upon a time] In a world full of *rodent* cities, where *fireflies* are used as resources and food, a great colossus - the *Cat-Emperor Von Gikkingen* - and his loyal minion - the *Nameless Calango* - started a conquer march.

Your mission, as the lizard-servant, is to *get the famous resource* to feed your Lord, avoiding the guardian rats along the way, avoid your Master mauling attacks... And at last, avoid letting the almighty colossus *get too hungry*, or you'll be the food.

So, prepare your little paws! Run! Jump! Loot and feed!

```
v v <NYA
\_._/.__
~ o _ o ~ `~.`\.
``-_^_-´´ \ `\
// ___\\----/\| /
_m\__m_______ m-/´´
```

[P.S.: calango is a little lizard, try google :3 ]

Objectives:


Avoid to be hit by the rats and by the cat paw (3 hits and you're dead)

Move and jump your way to the fireflies (or dead rats), press E to take them, go to the cat food area (bellow his head, on the ground), and wait for the cat head to go down, so the cat can eat it (do not release the firefly for this)

Beware, if the cat is too hungry, he will eat you~

Remember, you must be holding the firefly for the cat or he won't eat it!

You need to do that with all of the fireflies (3) in all levels (3).

Production:


*Game design and planning:* everyone

*Sound:* @enricohion

*Art:* @enricohion (calango, firefly and rat) and @nana-lutzenberger (scenario and cat)

*Dev:* @hikari-kyuubi , @yuiwara and @mateusmp

Theme:


It's applied in two (kinda distorted) ways, try thinking about it!

Controls:


Left-Arrow or A = go left

Right-Arrow or D = go right

Up-Arrow or W = jump

E = get/release

Enter = menu accept

Screenshots



PS:


For the web version, download and open the html on firefox or microsoft edge.

Changelog:


*v1.1: Bug Fixes and Better jump*

Download: web | windows 32
- Variable player jump height based on how long the jump key is held.
- Infinite jump when holding enemy fixed.
- Player is less likely to stick to walls.
- Pickup/Drop should feel more responsible.
- A few map collision improvements to make it easier to make some jumps.
- Dropped enemy now falls to the ground as expected.
- Picked enemy/firefly will now be properly placed behind the player.
- Fixed a rare case which could make the character invisible.

*v1.0: First released version!*
Download: web | windows 32
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