
Cell Out!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Hiya! Thanks a lot for checking out my game!
It's been a long time since I last joined in with a Ludum Dare - and I wasn't going to submit anything for this one, either, thanks to a busy weekend. But inspiration struck me on Sunday evening (of course!) and I just had to see if I could whip something up. Since I wasn't able to get to a computer until after midnight, this game wasn't made in 72 hours, or 48 - it was made in 24.
Needless to say, it's -very- short! I had a lot of stuff planned for it, but I decided to make something tiny and polished rather than try to cram all my ideas in. Hopefully you'll still enjoy it, even if there's barely any game to play.
Here's a load of stuff I had ready for it, just to give you an idea of what I would have done with more time.
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You've woken up in a very strange place, locked in a very strange cell... So strange, in fact, that it's rocket-powered. Maybe you can find a way out?
--- Controls ---
Use WASD or the arrow keys to boost until you hit a block. Alternatively, click towards the edges of the screen to boost in that direction (use the background to guide you with your clicks). Be careful - you have a limited number of charges per level!
Restart any stage by either clicking on the 'R' in the top-left corner or by pressing the R key. You can quit the game at any time by pressing Escape.
--- Music ---
There's no music! There was no time for it at all, I'm afraid. I suggest finding a good 8-bit/chiptune track to listen to on YouTube whilst you play. A game that allows your own music? Surely it must have the best soundtrack!
--- Sound Effects ---
All of the SFX used in Cell Out! were downloaded from opengameart.org. If you want to use them too, you can find them right here: https://opengameart.org/content/512-sound-effects-8-bit-style
--- Android Version ---
If you'd like to play on your Android device, you can download the APK file! It's a post-jam port with very minor bugfixes (just a few layering issues).
It's been a long time since I last joined in with a Ludum Dare - and I wasn't going to submit anything for this one, either, thanks to a busy weekend. But inspiration struck me on Sunday evening (of course!) and I just had to see if I could whip something up. Since I wasn't able to get to a computer until after midnight, this game wasn't made in 72 hours, or 48 - it was made in 24.
Needless to say, it's -very- short! I had a lot of stuff planned for it, but I decided to make something tiny and polished rather than try to cram all my ideas in. Hopefully you'll still enjoy it, even if there's barely any game to play.
Here's a load of stuff I had ready for it, just to give you an idea of what I would have done with more time.
----------------
You've woken up in a very strange place, locked in a very strange cell... So strange, in fact, that it's rocket-powered. Maybe you can find a way out?
--- Controls ---
Use WASD or the arrow keys to boost until you hit a block. Alternatively, click towards the edges of the screen to boost in that direction (use the background to guide you with your clicks). Be careful - you have a limited number of charges per level!
Restart any stage by either clicking on the 'R' in the top-left corner or by pressing the R key. You can quit the game at any time by pressing Escape.
--- Music ---
There's no music! There was no time for it at all, I'm afraid. I suggest finding a good 8-bit/chiptune track to listen to on YouTube whilst you play. A game that allows your own music? Surely it must have the best soundtrack!
--- Sound Effects ---
All of the SFX used in Cell Out! were downloaded from opengameart.org. If you want to use them too, you can find them right here: https://opengameart.org/content/512-sound-effects-8-bit-style
--- Android Version ---
If you'd like to play on your Android device, you can download the APK file! It's a post-jam port with very minor bugfixes (just a few layering issues).