Charge UP: EXTREME! Limited Edition
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This is Charge Up: EXTREME! Limited Edition, a game I made(tried* to make) for this ludum dare,
unlike other times I used Unity, this time I went full hardcore C++, and how did it go you ask,
well, EXTREME! just kidding, didn't have a lot of time to work on the game and my first C++ game(YAY),
after 10 Unity and 2 Construct 2 games, this is a great moment for me and humanity..
Anyway Instructions:
Installation:
Just extract the file with the .zip extention..
How To Run:
Just open the file with the .exe extention..
How To Play:
Left, Right, and Space..
How To Quit:
Alt + F4.. Sorry had no time to implement that :), and yes I made the window fullscreen.. oops my mistake :P.
Features:
1.TileMaps that turn plain numbers to.. Tiles with textures(oouhh fancy word).
2.Collision Detection.. Fun fact this is the first time I actually implement proper 'physics' from scratch :D, so proud right now.
3.Speed, Acceleration, Decceleration, Friction.. Fancy physics vocabulary.. YAY!
Thank you so much for wasting your time on this awesome first C++ game of mine,
please rate how much you think I deserve for actually getting this far in under
15 hours? maybe more, idk.
Don't forget to leave some feedback.
P.S: I think it requires VC++ Redists but nvm I'm sure you have them installed! I hope..
Drin "kooldart" Kadriu (Copyright sign, no one is allowed to own my name.. Actually there is one guy named just like me.. Fuck that dude!)
unlike other times I used Unity, this time I went full hardcore C++, and how did it go you ask,
well, EXTREME! just kidding, didn't have a lot of time to work on the game and my first C++ game(YAY),
after 10 Unity and 2 Construct 2 games, this is a great moment for me and humanity..
Anyway Instructions:
Installation:
Just extract the file with the .zip extention..
How To Run:
Just open the file with the .exe extention..
How To Play:
Left, Right, and Space..
How To Quit:
Alt + F4.. Sorry had no time to implement that :), and yes I made the window fullscreen.. oops my mistake :P.
Features:
1.TileMaps that turn plain numbers to.. Tiles with textures(oouhh fancy word).
2.Collision Detection.. Fun fact this is the first time I actually implement proper 'physics' from scratch :D, so proud right now.
3.Speed, Acceleration, Decceleration, Friction.. Fancy physics vocabulary.. YAY!
Thank you so much for wasting your time on this awesome first C++ game of mine,
please rate how much you think I deserve for actually getting this far in under
15 hours? maybe more, idk.
Don't forget to leave some feedback.
P.S: I think it requires VC++ Redists but nvm I'm sure you have them installed! I hope..
Drin "kooldart" Kadriu (Copyright sign, no one is allowed to own my name.. Actually there is one guy named just like me.. Fuck that dude!)