Ludum Dare #39compo
Charge UP: EXTREME! Limited Edition
This is Charge Up: EXTREME! Limited Edition, a game I made(tried* to make) for this ludum dare,
unlike other times I used Unity, this time I went full hardcore C++, and how did it go you ask,
well, EXTREME! just kidding, didn't have a lot of time to work on the game and my first C++ game(YAY),
after 10 Unity and 2 Construct 2 games, this is a great moment for me and humanity..
Anyway Instructions:
Installation:
Just extract the file with the .zip extention..
How To Run:
Just open the file with the .exe extention..
How To Play:
Left, Right, and Space..
How To Quit:
Alt + F4.. Sorry had no time to implement that :), and yes I made the window fullscreen.. oops my mistake :P.
Features:
1.TileMaps that turn plain numbers to.. Tiles with textures(oouhh fancy word).
2.Collision Detection.. Fun fact this is the first time I actually implement proper 'physics' from scratch :D, so proud right now.
3.Speed, Acceleration, Decceleration, Friction.. Fancy physics vocabulary.. YAY!
Thank you so much for wasting your time on this awesome first C++ game of mine,
please rate how much you think I deserve for actually getting this far in under
15 hours? maybe more, idk.
Don't forget to leave some feedback.
P.S: I think it requires VC++ Redists but nvm I'm sure you have them installed! I hope..
Drin "kooldart" Kadriu (Copyright sign, no one is allowed to own my name.. Actually there is one guy named just like me.. Fuck that dude!)

unlike other times I used Unity, this time I went full hardcore C++, and how did it go you ask,
well, EXTREME! just kidding, didn't have a lot of time to work on the game and my first C++ game(YAY),
after 10 Unity and 2 Construct 2 games, this is a great moment for me and humanity..
Anyway Instructions:
Installation:
Just extract the file with the .zip extention..
How To Run:
Just open the file with the .exe extention..
How To Play:
Left, Right, and Space..
How To Quit:
Alt + F4.. Sorry had no time to implement that :), and yes I made the window fullscreen.. oops my mistake :P.
Features:
1.TileMaps that turn plain numbers to.. Tiles with textures(oouhh fancy word).
2.Collision Detection.. Fun fact this is the first time I actually implement proper 'physics' from scratch :D, so proud right now.
3.Speed, Acceleration, Decceleration, Friction.. Fancy physics vocabulary.. YAY!
Thank you so much for wasting your time on this awesome first C++ game of mine,
please rate how much you think I deserve for actually getting this far in under
15 hours? maybe more, idk.
Don't forget to leave some feedback.
P.S: I think it requires VC++ Redists but nvm I'm sure you have them installed! I hope..
Drin "kooldart" Kadriu (Copyright sign, no one is allowed to own my name.. Actually there is one guy named just like me.. Fuck that dude!)

Comments2
Also, you may not be aware, but you have to rate and leave comments on other people's games in order to have "karma" which then gives your game more visibility. I decided to go on the "zero" filter, which shows games that haven't had much or any activity, and that's how I ended up here... just fyi. Play some games! :)