I didn't get to the part where I make it fun. But almost. I made music and sounds, and it works on your phone. Right now it's basically just a clicker. You click the circle. Enjoy!
The commentary on our consumption culture and the nihilistic pointless-ness of it all was a surprisingly challenging idea to face in such a simple game. Work/Click-Grow-Spread-Consume-Why? Dunno if any of that was the authors intention, but yeah, deep stuff.
It's a nice idea. Some future path to follow: 1) adding graphics of a town converting to a city larger and larger, 2) there should be a way to win more points if we keep the power production close to the demand (e.g. more clicks/power means more cost in $, and that might be less population/work for people).
@chrissiq It's a pretty small and simple game, but I still think it's cool. The music is really good, and I think if you spent more time on it, it has great potential!
I liked the music and thought the audio had a good beat! The game at this stage was fairly straightforward, but I had fun pushing my luck, because at higher numbers approaching the loss condition could happen very quickly. Simple but clear and effective presentation was put to good use.
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