
Cosmo Beat
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A rhythm shooter with an original soundtrack! Beat enemies to the beat!
* fire - spacebar and every key from Z to /
Shoot drones to keep Cosmo's suit powered up. Your foes are hardy, but they have a weakness - their shields drop in time with the music.
How do I gain/lose power?
You gain power by destroying enemies and collecting batteries. You lose power by touching enemies and missing shots. You also lose it naturally over time.
What do the blue/green enemies around me do?
These can be damaged at the moment they move in front of you. They enter from the bottom and stop next to you one beat before they're vulnerable. You don't have to worry about aligning your shot; their movement is relative to you. The blue ones are vulnerable on a half (or whole) beat, and the green ones are vulnerable on a quarter beat. They're timed to match up with the music, so keep an ear out for interesting rhythms.
How am I supposed to shoot that fast?
You can (and should!) use more than one fire key.
* music - Julian "zorsy" Sanchez
* art - Rose "Super Shark" Hammer
* Colour restored to HUD border
* Missing battery added to final stage
* Enemy offsets fixed in final stage
* itch.io
Controls
* move - WASD or arrow keys* fire - spacebar and every key from Z to /
Let's jam!
When alien drones cause a power outage in her city, Cosmo and her best friend Barkley suit up and take aim at the invaders.Shoot drones to keep Cosmo's suit powered up. Your foes are hardy, but they have a weakness - their shields drop in time with the music.
FAQ
We ran out of time for a tutorial, and we know the dialogue can be hard to read while you're focusing on the game, so check here if you're confused.How do I gain/lose power?
You gain power by destroying enemies and collecting batteries. You lose power by touching enemies and missing shots. You also lose it naturally over time.
What do the blue/green enemies around me do?
These can be damaged at the moment they move in front of you. They enter from the bottom and stop next to you one beat before they're vulnerable. You don't have to worry about aligning your shot; their movement is relative to you. The blue ones are vulnerable on a half (or whole) beat, and the green ones are vulnerable on a quarter beat. They're timed to match up with the music, so keep an ear out for interesting rhythms.
How am I supposed to shoot that fast?
You can (and should!) use more than one fire key.
Credits
* programming - Evan "evbo" Andrews* music - Julian "zorsy" Sanchez
* art - Rose "Super Shark" Hammer
Bugs fixed after first submission
* Resolution adjusted for upload to Newgrounds* Colour restored to HUD border
* Missing battery added to final stage
* Enemy offsets fixed in final stage
Post jam version
* Newgrounds* itch.io