
Devil On Rails
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
What is this game?
Our original idea was to create a hack and slash power fantasy where the player has to keep up with an enemy horde to maintain his power level.How does it work?
You start the game with all your abilities unlocked and will start losing them if you don't recover your power quickly by slaying enemies.Why on a train?
Well, that's just a dumb question, isn't it?The enemy model that didn't make it.
*Rest In Peace Space Bat.*------
Who are we?
- David Neira (@greeted): Production and Game Design
- Diego Cambre (@miolos): Concept Art and UI
- Antón Blanco (@chandalf): Highpoly Modelling, Concept Art and UI
- Guillermo Couceiro (@filogc): Lowpoly Modelling, Rigging and FX
- Pablo Castro (@baguetteness): Hardcore Programming and Music
- Alfonso Varela (@xeep): Top Notch Programming
- Giuseppe Caminiti (@giustitia): Xtreme Programming and Dead Screams :D
- Special thanks to Hernan for his help with last minute modelling and animation.
What did we learn?
We made this game without previous experience working in a team as big as seven people. That meant not knowing exactly what we would be capable of doing in three days. We especially struggled with the implementation of the character animations which resulted in lots of the programmers' time gone to waste and some freebie animations. Also we may or may not have over scoped the mechanics a little bit.We're currently thinking of ways to improve the game as a post-jam exercise and we can't wait to take part in LD40 and apply everything we learned this weekend.