
Doki Doki Magica
This game is from ldjam.com, which is currently unavailable.
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On the enchanted lands, there lives a little witch who wanders in the night skies to protect those that live there. Follow her in her quest. But beware, since you cannot be reckless with where or who you shoot your magic bolts, they might not be enough if you don't use them wisely.
* A sidescroller shoot'em up with limited power to use.
* Collect crystals to replenish your magic and hearts to replenish your health.
* Heart:
* Crystal:
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* Arrows and WASD moves.
* Space shoots. (you can keep space pressed to auto-fire, or mash it to shoot faster)
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* Gamemaker Studio 1.4
* Fruitloops
* Clipstudio
The game was made within 24hs (from Saturday to Sunday) and with almost no internet (all the codes and assets were made by us, we couldn't get anything online. Sadly the reschedule got us by surprise T.T .
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version 1.01
* bug where power ups stopped appearing after some time fixed (in the regular and Boss stage);
* bug where transition to Boss stage would not happen fixed.
* fixed some HUD-related bugs;
* tweaked the boss difficulty;
* included a hp bar on the boss fight (it was there before, but outside of the player view).
* fixed the boss patterns to give it a gentler difficulty curve
* fixed the power-ups balance and creation variables
* added mouse support in-game
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* Windows (version 1.01): https://drive.google.com/open?id=0BxbQjpTJTbvCV2dWLURPWkpnYVk
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Mechanics
* A sidescroller shoot'em up with limited power to use.
* Collect crystals to replenish your magic and hearts to replenish your health.
* Heart:
* Crystal:
_______________________________________________________________________________________
Controls
* Arrows and WASD moves.
* Space shoots. (you can keep space pressed to auto-fire, or mash it to shoot faster)
_______________________________________________________________________________________
Programs used:
* Gamemaker Studio 1.4
* Fruitloops
* Clipstudio
The game was made within 24hs (from Saturday to Sunday) and with almost no internet (all the codes and assets were made by us, we couldn't get anything online. Sadly the reschedule got us by surprise T.T .
_______________________________________________________________________________________
Bug fixes:
version 1.01
* bug where power ups stopped appearing after some time fixed (in the regular and Boss stage);
* bug where transition to Boss stage would not happen fixed.
Post LD Fixes:
* fixed some HUD-related bugs;
* tweaked the boss difficulty;
* included a hp bar on the boss fight (it was there before, but outside of the player view).
* fixed the boss patterns to give it a gentler difficulty curve
* fixed the power-ups balance and creation variables
* added mouse support in-game
_______________________________________________________________________________________
LD Links
* Windows (version 1.0): https://drive.google.com/open?id=0BxbQjpTJTbvCME5obHpNdlhpTHc* Windows (version 1.01): https://drive.google.com/open?id=0BxbQjpTJTbvCV2dWLURPWkpnYVk
Post LD link
* Windows (version 1.04.1): https://drive.google.com/open?id=0BxbQjpTJTbvCUVdJQjVnMXpyREE_______________________________________________________________________________________