DraBot

DraBot

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overall: 3.32
fun: 2.82
innovation: 2.79
theme: 3.38
graphics: 4.53
humor: 2.67
mood: 3.33

Genre:


Platformer/Arena Brawler

Description:


Help lil' DraBot dispose of his irritating archnemesis, Van HelBot! Naïve vambot hunter expects our hero's batteries to run dry real soon, but he underestimates DraBot's energy sucking abilities. Shall we see who ends up out of juice first?

Second level is still in development (no boss, so not included), third level is in "beta" (as in it's less tested but completely playable all the way through).

Controls:


* Arrows - Movement
* Space/Up arrow - Jump
* Q/W/E/A/S/D/Z/X/C - Attack everyone around yourself and heal off the damage inflicted
* Enter - Selection in menus
* Escape - In-game pause

Credits:


* Art - Tay Elenberg (@tay-elenberg)
* Programming - Gil4 (@gil4)

Disclaimer:


As a lot of the comments say, the controls are hard to get used to, but I'd like to mention that's intentional and not just an oversight. I'm a hardcore platformer player myself and having slower, punishable moves is something I've come to like after years of genre experience. Consider it a challenge. :)

Not trying to make an excuse of "everything is intentional, guys" though, obviously the game does need some balance tweaking (combining game designer and programmer roles is hard and leads to the quality vs. quantity of content choices, so had to make tons of compromises). Plus quite a lot of planned stuff (like additional skills and enemies that'd make the game *a lot* more dynamic and enjoyable) was left out since, well, it's a jam, you know the drill. That said, we like the end product considering the time restrictions and find it fun to play ourselves as it is.

Hope you like it too!

Hotfix 01.08.2017:


1. HP of the first Boss fixed - during some last hour testing made it smaller for faster walkthroughs and forgot to reverse the change, haha.
2. Attack of the final Boss bug fixed.
Found a bug?
Tell us on Discord