Liked the concept, bit similar to what I came up with. :) I couldn't figure out where the finish line is, a map or some sort of indication would have helped but I guess it's part of the experience to have to navigate the maze. A bit of simple car physics would've made it a lot better, like some basic acceleration/breaking and smooth turns because right now it doesn't feel like you're driving a car. Appreciate the effort you put into making a soundtrack as well but the tunes get old pretty fast. :) Not bad game though, keep it up. :)
I agree with the others that the music was a bit repetitive. I also have to say that I don't think you can get to the finish with enough energy if you take all the correct paths. It feels like you're punishing the player for going the right way.
I liked it. Every time you tried again you found out some place you could go or another place that was a ddead end. Very minimalistic game. Sound was OK at first but I have to agree that it becomes a lot repetitive over time. Good job!
The car noises were good, and you seemed to put batteries in good places. There were several times when I was almost out of power and I'd find one just in time, although eventually my luck ran out.
Good job for 48 hours! I didn't get any sound. I'm on Linux and Firefox. As is, the game is just a memory game, which is a bit limited. Adding moving obstacles would give more challenge and variety.
I find it frustrating that there is no way to find the finish other than drive around, run out of battery and try again. But otherwise good game for 48 hours.
The idea is nice. It could have been pushed further. eg: adding an arrow to indicate the direction of the next battery. I was expecting to move like in car simulator: up to move and left right to turn.
The music got very repetitive. It would be a lot better if it looped correctly. The web version at least has a pause between loops. Other than the looping, the music does sound good, it just needs to be longer.
The maze gameplay was interesting, but I feel the maze was a little bit too expansive. Not in the number of roads, but in the length of the straights. It feels like a lot of the time you are just staring at the empty screen, waiting for another turn. More roadside objects could also help this.
Car physics would also improve the game a lot. This kind of movement feels really unnatural for a car, especially if the movement isn't aligned to a grid.
Nice job! Love the sprites and the music (although it didn't loop smoothly), and the cacophony of SFX's made the whole thing complete. Driving felt a bit stiff, and I had no clue where to go.
The game mechanics were efficient, and the graphics and sound was fitting.
I liked the maze-based gameplay, but the maze was perhaps a bit too large to support the "trial and error" based mechanics. You end up re-playing the same long stretches of road a lot of times, in order to hit the correct combination of side-paths with batteries to be able to reach the finish line.
>Route-exploration, >through the network of long roads. >Reach the finish line!
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I wanted to keep it simple to get something "playable" at the end of the weekend.
Good job!
I am writing down all your ideas. I must spend more time composing background music hahaha. Obstacles and boosters are good ideas. Thank you!
I will try to reproduce your problem to see if it is a game bug. Thank you!!!
I was expecting to move like in car simulator: up to move and left right to turn.
I will give a try to use arrows to indicate direction of "goals" (batteries and/or finish line) in a future version of the game. Thanks @bombjack!!!
The maze gameplay was interesting, but I feel the maze was a little bit too expansive. Not in the number of roads, but in the length of the straights. It feels like a lot of the time you are just staring at the empty screen, waiting for another turn. More roadside objects could also help this.
Car physics would also improve the game a lot. This kind of movement feels really unnatural for a car, especially if the movement isn't aligned to a grid.
Overall well done!
Yes, the music loop issue is in the web version, I will try to fix it in the next version of the game.
The game mechanics were efficient, and the graphics and sound was fitting.
I liked the maze-based gameplay, but the maze was perhaps a bit too large to support the "trial and error" based mechanics. You end up re-playing the same long stretches of road a lot of times, in order to hit the correct combination of side-paths with batteries to be able to reach the finish line.
>Route-exploration,
>through the network of long roads.
>Reach the finish line!