Electro Evac

Electro Evac

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 2.96
innovation: 3.65
theme: 3.52
graphics: 3.17
audio: 3.13
mood: 2.91
Long story short, there was a bugfix to fix a game-crashing bug, then I disabled the bugfix, then I reanabled it. See below the post for the original updates (as it got in the way of the actual description).

We now return you to your regular scheduled description.

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Hey There!
Seems the site has finished burning down, and I can actually submit :smile:

*I solemnly swear everything worked on Linux before the beginning of the compo submission hour, and I had the whole thing ready to 'go' including the windows-build, screenshots, etc. before the end of that same hour.*

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Anyway.

Still very tired, so I'll keep it short:

controls:
- W.S.A.D. / arrows to move
- space to pick-up / put-down lights or batteries

goals:
- put down batteries (or lights) in the green 'Evac' zones to score points
- ... but you'll also need them to power the lights, because no more lights is GAME OVER

answers to questions nobody has asked yet:
- place batteries next to lights or conveyors to power them
- new batteries spawn (increasingly slowly) in the red 'Spawn' zones
- stuff that's already powered can power stuff next to it
- tip: lights can also be picked up, but won't spawn!



Have fun! :smile:

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the original bugfix drama

errr....: Ok, turns out the issues *I thought* the crash-fix introduced, where in the original. As they're not game-breaking, I will not fix those, but I *can* reanable the download of the bugfix!

update on update: I've removed the bugfix for now, since it introduced other problems. Just see the crashes as 'in line with the theme'? :sweat_smile:

update : Some players have reported crashes, so, per the rules (which specifies that game-breaking bugs like crashes *and those only* may be fixed), I've placed extra download(s) (which includes updated source-code), clearly marked as a bugfix, next to the original submission(s).
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