*Warning, game is pretty hard and you are not intended to do it on first few runs*
Also read the description please
Jumpy platformer about scientist running ouf of factory after Central Core overheated and molten. Pick up energy cores on your way out in order to survive intense heat!
Instructions:
*Main Controls:*
A (left arrow) - move left D (right arrow) - move right W (up arrow) - climb up ladder space - jump
*Additional Controls:*
Left Alt - hold on ladder S (down arrow) - climb down ladder
*Mechanics Explanation:*
Collect blue "orbs" to charge up you shield, these will give you 5 to 12 charges. One charge lasts 5 seconds which are displayer on top-left Orb (colored part represents time left). Stepping on fire extinguishes it in cost of 2 charges, getting hit by fireball drains 5 charges and reflects it, fireballs occasionally set up fire. Climb high to escape molten core, getting hit by it instantly drains all your energy charges. Yellow bricks are bouncy (trampoline), use them to bounce even higher. Core room yellow bricks allow you to double-jump (press jump when you start falling for best result). Red bricks keep some of fireballs from falling through and have no effect on you. Some of the grey bricks can be jumped through (from below). To disable core, step on red button nearby.
Final Core: Piston Bridge: First Core: You dont have extinguisher, you are the extinguisher! On the way to first core: It helps you climb :open_mouth: Just waiting for shield to deplete... Leap of faith :cold_sweat: Please leave comments and suggestions, I would like to complete and adjust this game in the future I will review anyone who leave's comment.
PATCHNOTES: Charge jump reset removed, Bouncy brick bounce limitation now working, Floating platform now update player's position correctly, NeW: warning shows up if energy is low.
I am a little confused on what is going on in this game. I think some more instructions would have helped... I eventually figured out that the energy boost gave me one use of a double jump, but for the life of me, I couldn't figure out how to use that to actually get further in the game. It also felt like there was a disconnect between the red from the core melt-down to when you actually get a game over.
It would have been nice to have the energy meter more prevalent, as it took me awhile to realize what was causing a game over (I assumed it was getting in the red area, but it was actually just running out of energy.
I think the game may have been tuned to be too difficult.
the idea is old, but it's still nice. The problem is in gamedesign, that the "running out of power" is not needed here. Your time limited by lava. And i can't understand logic why i need to get more energy. Maybe it need some more balance so u MUST collect them, or u die and if u will be slow - lava kill you. But still i have fun playing it! Good job.
@BesSlaaneshi you collect energy for your shield that protects you from heat and obstackles (when there is lava, there's got to be hot, so it takes 1 energy per 5 seconds) so when your shield depletes, you go toast. Its all lore related. Thanks for review and I hope I cleared why i chose some of the mechanics
This was very cool. I like the concept and with a bit more polish I think I'd play it for hours :) Add music, make the platforming a bit less clunky (add some sweet sound effects when jumping) and make the trampoline(I guess) actually look like one so that the player understands it quickly but masters it after playing the game a while.
This was very cool. I like the concept and with a bit more polish I think I'd play it for hours :) Add music, make the platforming a bit less clunky (add some sweet sound effects when jumping) and make the trampoline(I guess) actually look like one so that the player understands it quickly but masters it after playing the game a while.
This was very cool. I like the concept and with a bit more polish I think I'd play it for hours :) Add music, make the platforming a bit less clunky (add some sweet sound effects when jumping) and make the trampoline(I guess) actually look like one so that the player understands it quickly but masters it after playing the game a while.
Overall this was a very fun game. It was relatively smooth, and I liked the trampoline mechanic, it made for some interesting gameplay. I do think that you could have made some of the mechanics a bit more clear; for example, adding a sign telling you that the yellow thing is a trampoline at the start, and clarifying what the fires do, but other than that it was a very good game.
I like the way things are taught to the player and the button not to push ^^ (however the invisible wall could have been avoided by spawning the first platform imho)
Had quite a lot of fun with this, a solid platformer! I had trouble understanding what the yellow platforms meant at first but i picked it up after a bit, maybe a bit more explaination would be good for the player. Its pretty challenging too, took me a good few tries! good job!
It was a little hard to learn. The physics are really floaty and gravity feels like the moon, so I had trouble with timing. Other then that the game was nice.
The game was fun ! However it was a bit hard to controlls, and I didn't understood at the begining that I was meant to jump ON the orange platform - thought i should push the button bellow lol -. I think you need to polish that - and graphics.
I really like the bouncy platforms. They seemed a bit buggy but still massively added to the game. It seems fine, but if you want to turn it into a full game, you would definitely need to improve the art, maybe add a story and more content, then fix the bugs, but once you do that, this game would be worthy of a great game!
Instructions unclear or I'm missing the point. You're marking fire as energy boost in the tutorial area? And you're one of these Unity devs who don't bother exporting a Linux version, which is sad.
Concept is good and I liked graphics. However, I found instructions to be too reserved. May be more instructions and more signs like that with "Don't touch" :wink: In spite of that I liked this game and rated it
@starlight-glimmer-is-best-poney you are probably missing the point, as of linux build I didnt bother to export to it for few reasons: 1) almost nobody uses linux 2) i dont have installed linux exporter 3) i did build for WebGL. Correct me if I am wrong, but linux afaik is capable of running webgl... cant wait for people to start complaining about Unity devs who dont export to Smart TV... BTW excuse me being rude, I didnt sleep in a while and your comment about linux version just pissed me off.
Nice job incorporating a lot of elements! I liked the mini-stages with button pushing that had to be completed before moving on. I'd say the most important thing to fix is the controls. It's important in these kinds of games where the controls are everything. Also, going from 30+ energy to 0 when the you hit lava made me sad :( Perhaps just increase the energy loss rate while in lava? Anyway, great first entry! Hope to see more from you!
First MVP build