
Exception 39: Core Molten
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*Warning, game is pretty hard and you are not intended to do it on first few runs*
Also read the description please
Jumpy platformer about scientist running ouf of factory after Central Core overheated and molten. Pick up energy cores on your way out in order to survive intense heat!
Instructions:
*Main Controls:*
A (left arrow) - move left
D (right arrow) - move right
W (up arrow) - climb up ladder
space - jump
*Additional Controls:*
Left Alt - hold on ladder
S (down arrow) - climb down ladder
*Mechanics Explanation:*
Collect blue "orbs" to charge up you shield, these will give you 5 to 12 charges.
One charge lasts 5 seconds which are displayer on top-left Orb (colored part represents time left).
Stepping on fire extinguishes it in cost of 2 charges, getting hit by fireball drains 5 charges
and reflects it, fireballs occasionally set up fire.
Climb high to escape molten core, getting hit by it instantly drains all your energy charges.
Yellow bricks are bouncy (trampoline), use them to bounce even higher.
Core room yellow bricks allow you to double-jump (press jump when you start falling for best result).
Red bricks keep some of fireballs from falling through and have no effect on you.
Some of the grey bricks can be jumped through (from below).
To disable core, step on red button nearby.
Final Core:
Piston Bridge:
First Core:
You dont have extinguisher, you are the extinguisher!
On the way to first core:
It helps you climb :open_mouth:
Just waiting for shield to deplete...
Leap of faith :cold_sweat:
Please leave comments and suggestions, I would like to complete and adjust this game in the future
I will review anyone who leave's comment.
Links:
>Version 1.0
https://www.dropbox.com/s/jcye3o1ah8azzcn/LD_PanDorfaWin.zip?dl=0 - 1.0 - WIN *No fixes, original work*
PATCHNOTES: Added to Ludum Dare
>Version 1.1
https://www.dropbox.com/s/hd9l15qym7nwtfy/CoreMolten1.1.32x.zip?dl=0 - 1.1 - Win32
https://www.dropbox.com/s/glzo98rvhxi3wsw/CoreMolten1.1.64x.zip?dl=0 - 1.1 - Win64
https://itch.io/embed-upload/553557?color=333333 - Latest(1.1) - WebGL
PATCHNOTES: Charge jump reset removed, Bouncy brick bounce limitation now working, Floating platform now update player's position correctly, NeW: warning shows up if energy is low.
>Version 1.1T LATEST
https://www.dropbox.com/s/bon2w79rsi0tvke/CoreMolten1.1T.32x.zip?dl=0 - 1.1T - Win32
PATCHNOTES: Refined InGame texts, "Button" related bugs fixed (infinite wall's RB changed from static to dynamic, fires now spawn AFTER game start)
*Links below are version 1.1 links (W/O Text tweaks)*
Also read the description please
Jumpy platformer about scientist running ouf of factory after Central Core overheated and molten. Pick up energy cores on your way out in order to survive intense heat!
Instructions:
*Main Controls:*
A (left arrow) - move left
D (right arrow) - move right
W (up arrow) - climb up ladder
space - jump
*Additional Controls:*
Left Alt - hold on ladder
S (down arrow) - climb down ladder
*Mechanics Explanation:*
Collect blue "orbs" to charge up you shield, these will give you 5 to 12 charges.
One charge lasts 5 seconds which are displayer on top-left Orb (colored part represents time left).
Stepping on fire extinguishes it in cost of 2 charges, getting hit by fireball drains 5 charges
and reflects it, fireballs occasionally set up fire.
Climb high to escape molten core, getting hit by it instantly drains all your energy charges.
Yellow bricks are bouncy (trampoline), use them to bounce even higher.
Core room yellow bricks allow you to double-jump (press jump when you start falling for best result).
Red bricks keep some of fireballs from falling through and have no effect on you.
Some of the grey bricks can be jumped through (from below).
To disable core, step on red button nearby.
Final Core:
Piston Bridge:
First Core:
You dont have extinguisher, you are the extinguisher!
On the way to first core:
It helps you climb :open_mouth:
Just waiting for shield to deplete...
Leap of faith :cold_sweat:
Please leave comments and suggestions, I would like to complete and adjust this game in the future
I will review anyone who leave's comment.
Links:
>Version 1.0
https://www.dropbox.com/s/jcye3o1ah8azzcn/LD_PanDorfaWin.zip?dl=0 - 1.0 - WIN *No fixes, original work*
PATCHNOTES: Added to Ludum Dare
>Version 1.1
https://www.dropbox.com/s/hd9l15qym7nwtfy/CoreMolten1.1.32x.zip?dl=0 - 1.1 - Win32
https://www.dropbox.com/s/glzo98rvhxi3wsw/CoreMolten1.1.64x.zip?dl=0 - 1.1 - Win64
https://itch.io/embed-upload/553557?color=333333 - Latest(1.1) - WebGL
PATCHNOTES: Charge jump reset removed, Bouncy brick bounce limitation now working, Floating platform now update player's position correctly, NeW: warning shows up if energy is low.
>Version 1.1T LATEST
https://www.dropbox.com/s/bon2w79rsi0tvke/CoreMolten1.1T.32x.zip?dl=0 - 1.1T - Win32
PATCHNOTES: Refined InGame texts, "Button" related bugs fixed (infinite wall's RB changed from static to dynamic, fires now spawn AFTER game start)
*Links below are version 1.1 links (W/O Text tweaks)*