FLARE

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★1.00
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.00
Mood★★★★★★★★★★2.00
screen_title.PNGscreen_gameplay.PNG
TitleGameplay

In the ancient solar wars, mages harnessed the power of the sun to perform great feats of magic. In doing so, they used up vital energy needed to sustain it. Shadowy demons have since roamed the night, forcing humanity into hiding. The sun is on the brink of burning out, and lone solar knight remains to delve into the crystal dungeon in search of a solution. Will you retrieve the necessary catalyst to relight the sun, or will you fall to the shadows like your comrades before you?

Controls


- ARROW KEYS to specify a direction
- Z to take a step in a direction
- X to swing in a direction
- C to wait a turn
- ENTER to start
- ESCAPE to exit

> This was our actually first time using the LOVE2D engine! We tried our best, but were unable to incorporate many of the ideas and assets we had for the game due to work conflicts and experience restraints. We will be continuing work on this project in the coming weeks. Please look forward to it!

screenshot
Genres: role playing
Tools: LÖVE

Comments3

Digitalfudge1 Aug 2017, 10:04
it needs animations for the character and enemies so you know what's going on also inputs could have been improved by making you automatically move when you hit the arrow keys and stuff like that it's still a pretty cool entry but needs a few more small changes.
Shinmera
Shinmera1 Aug 2017, 16:18
Since there's no animation or transition whatsoever between states, it's really hard to figure out what is even going on. The game also seems extremely trivial to beat. Despite my inability to see what was happening, I was able to beat the game within a few seconds.
spencerjp5 Aug 2017, 22:39
Hey man, looks like we made kind of similar games. :P

For a first time using LOVE2D, the graphics look great! I like the way the visibility circle grows and shrinks. I guess the "running out of power" part is that the circle shrinks with each move? It seems pretty easy to beat it without noticing that the circle shrinks, however. I think with some sound and a little more animation this would be really polished! Nice work, and I look forward to seeing what you can make next.
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