Fleeting powers

You have a bunch of powers, but you can only use them once before getting others ! How long can you survive against a horde of enemies ?
A top-down shooter where you have to adapt to what your next power will do and try to survive as long as possible.
Here is a small snippet of gameplay to give you an idea of what it is.
Some more notes :
- Use your powers ! The less you have the more likely you'll get them back.
- There is a basic attack if you run out.
- Sending enemies into walls kills them.
Made using Nez
Most of the art and sounds aren't mine, so here are the sources :
https://opengameart.org/content/painterly-spell-icons-part-4
http://kenney.nl/assets
https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
https://opengameart.org/content/512-sound-effects-8-bit-style
Here is the version Released before the end of Ludum Dare 39. I changed the game to be windowed instead of forcing fullscreen since then



Comments18
Great work overall!
I feel like the game could have benefited from different enemy types and challenges to emphasise the powers but obviously that wouldn't have been the main focus on such a limited scope.
I definitely feel like a bigger game could be built around the concept of the single use powers, great job!
Danae streams Ludum Dare 39: Day 1, part 2: Fleeting powers
Simple, but fun. Trying to get a high score is always more fun with an online leaderboard! I wish the powers were a bit more deadly, mostly because I couldn't use them properly I guess :D Got way too many vortex spells. Other than that the controls were nice enough, though it wasn't immediately obvious to me that the rock one you can "draw" a wall with. Good job overall :)
Feedback:
The controls felt odd, perhaps movement was too quick (for me)? I kept running right into the zombies while attempting to avoid them. Neat how the powers kept changing, though I never really got the hang of the movement to keep regenerating them. There seemed to be a few sound effects lacking, perhaps that of the enemies, although one would have to be careful with the numbers. Death didn't seem to have a sound or much feedback beyond black screen, which unfortunately didn't show the score. With games based purely on score it is important to show that score / best.Good entry, keep it up!