Fugetaboutit

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.50
Humor★★★★★★★★★★4.25
Mood★★★★★★★★★★3.50
Fugetaboutit.png
Play during the dwindling days of a mob boss's end to power. How long can you last?

Made in less than 48 hours for Ludum Dare 39.

screenshot
Genres: strategy
Tools: GameMaker

Comments3

Eliana
Eliana4 Aug 2017, 15:09
The idea itself is interesting, but having to click "Next" over and over just to see something happen is tiring. I would understand if there was something you could do on the main screen(that has your family members, money, & meters for different stats), such as bribe the police/politicians/members of different families or patch up injured family members before going to the next day, but you can't. I would've put both the random events & the main screen on 1 screen, instead of having to click "next" & go to a new screen every time.
CTTFOW
CTTFOW7 Aug 2017, 07:05
Absolutely loved it! On my second try I managed to last for 48 days. The stories are awesome (I especially liked the poem about the meatball) and the characters look great. Coincidentally, we also had a similar idea for a game at first, and I'm really glad somebody else did it and did it this well, too! I truly felt like a mob boss!
drtizzle
drtizzle7 Aug 2017, 12:15
Love the writing, made me WTF and/or laugh a couple of times! Especially the rolling meatballs thing, wtf man. The portraits are really well made, very old school! It would be nice if I had a bit more control of the events happening because most of the time it was just a click-next-simulator.

Strange and cool entry!
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