Fully Powered: Enough power to save the world

by pete
co-authored: @luckylars
Overall★★★★★★★★★★3.18
Fun★★★★★★★★★★2.95
Innovation★★★★★★★★★★2.57
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.14
Audio★★★★★★★★★★2.86
Humor★★★★★★★★★★3.21
Mood★★★★★★★★★★2.95
Screenshot_26.png
Fully Powered is a 2D shooter with optional coop. You are batteries on a mission to stop the evil corporation from using all the power. The evil corporation use all the power and don't want to share, you have to stop them before everybody else runs dry! Features multiple kinds of enemies, two levels, and a giant boss! Do you have enough power to save the world, or will you run out?!

Screenshot_29.png

Controls


Player 1 (keyboard or controller):
* Move: A and D, or the left analog stick
* Jump: F, or X on the controller
* Shoot: G, or A on the controller
* Look up: W, or the left analog stick

Player 2 (keyboard only):
* Move: Arrow keys
* Jump: Numpad 1 or I
* Shoot: Numpad 2 or O
* Look up: Arrow key up

screenshot

Comments12

eptwalabha
eptwalabha6 Aug 2017, 15:30
I enjoyed this game a lot, and I wonder why it hasn't got more ratings.

Positives:
- I love the idea of displaying directly health on the entities.
- The blend 2D/3D is great
- Two players
- Graphics are nice

Negative:
- The controls on slopes are weird

Nice game, good job
atridas
atridas6 Aug 2017, 15:32
Nice game overall, but I miss being able to shoot while running away :-P (keyboard)
geeitsomelaldy
geeitsomelaldy6 Aug 2017, 15:42
What the hell kind of controls are these?
simonhutchinson
simonhutchinson6 Aug 2017, 17:44
HAHAHAHAH. I REALLY like these graphics (for some reason). There's something super-satisfying about the 3D backgrounds and the very lofi foreground action. The dissonance fits the mood over the game. Controls are a bit odd here, and I never really got the hang of shooting upwards, but really cute and fun overall. Nice work!
binary_coder12 Aug 2017, 18:26
I actually really like the mix of 2D and 3D.
Knarfux
Knarfux12 Aug 2017, 21:18
Good game with good graphics, but why this controls ? xD
jayluvsdivn12 Aug 2017, 21:31
Graphics are cool but WTH is with that control scheme?!?!?
Draklaw
Draklaw12 Aug 2017, 22:13
Nice. Some feedback when the player hit an enemy or an enemy hit the player would probably help make the game feel more responsive. Maybe knockback or an animation or just make the sprite blink. For instance, for I was not sure my shots did anything to the boss. I'm still not sure how I beat him...

Also collision with platforms are weird when you come from the side, the player get stuck. I also suggest to put an invisible ramp over the stairs so that the player can climb them just by moving forward.
doomshmuck13 Aug 2017, 02:33
I think the collision detection was a little off and the controls were pretty bad, but otherwise it was a pretty fun game.
garethjenkins18 Aug 2017, 22:09
There's something very okay about this ;)

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