
Funkotron 5k
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A rythm dance game made in 72 hours (Except for the houses)
Feedback very welcome <3
Become the Funkotron 5000 and defend the city from an evil presence with the power of Funk!
Dance away a giant Monster while "accidentally" destroying big parts of the city around you.
Tuorial Image (Better look at it):
Press the dance key when the beat indicators pop up!
Level up your Funklevel to be more intimidating!
Features:
Groove & Funk (Handmade)
Completely procedural Animation (Because we are stupid)
Procedural city (Pregenerated - so it will not change every playthrough...)
We locked ourselves out of the apartment at 1am... Had to get a lockssmith... (Because we are stupid)
Tips:
The bars on the side beat with your current dance beat. Try to match your button presses with the bars.
If you get too close to the Monster you will loose a lot of your funkalicious power and the beast will freak out!
Controls:
WASD: Walk
Mouse: Lookaround
Space/Click: Dance
Or just use an XBox controller!
Made by:
Henning Husemann - Everything Art & Sound & Music
Jannes Nagel - Everything Unity & Code
EDIT: Fixed links - more description - fixed a game breaking bug.
EDIT2: Added Linux & WebGL support
EDIT3: Fixed a bug in the camera and made the intro skippable
EDIT4: Added 2 more difficulties by popular request, this required me to add 2 entries to an array and buttons at the beginning. Hope that is fine.
EDIT5: Put the tutorial image into the game so people get less confused.