Portrayal of the last AI on Earth, during the moment when its source of power is on the edge of flickering out of existence. While not a game, this piece is just an ambient and semi-interactive bit of visual artwork.
There are two versions available, both of which respond to the left/right mouse buttons: - Stand-alone, which provides its own images. - Webcam-based, which acts like a carnival-mirror (all data stays local to the client).
Note: It can sometimes take a few seconds for the shaders to compile (depending on CPU speed). There's unfortunately no UI to indicate progress, so it'll just show a black screen after the initial download progress bar completes.
While I definitely recommend trying out the webcam-based version, quite understandably most people either don't have a webcam or would feel uncomfortable, hence the creation of the stand-alone version. While my intent was to unify the two builds with a set of player-controls, I didn't have time to learn the UI suite and handle any webcam-toggling errors.
In any case, thank you for your time, and I hope you enjoy the visual toy! :relieved:
About the source: The bulk of the project is implemented in shaders, notably GheSimulationMoveShader.shader. Other than that, FragmentShaderSimulation.cs is the generalized tool that coordinates execution of the initialization, cursor-input, simulation, and display shaders. :grin:
It's a quite interesting and sticking interactive experience, maybe you can change the photos one in the time , or after the power completely go down... it may be very interesting.
I can't believe how skilled you must be at shaders. I don't dare to look at the source code as I'll probably get a headache..
Edit:
I'd love to see a post jam version of this!
#### Ways to expand: - More colors (kinda obvious) - Sound integration: Change speed, size and direction of the "living pixels" according to different sound/ volume changes.
This is visualy awesome. Not sure it's really a game tho but the entry is cool ! I'm happy i've saw this one and tried your shader skillz ! Good job on that !
Beautiful looking interactive artwork. Absolutely loved the visuals of this and how everything moved. Spent quite a lot of time playing with this and seeing what things I could see. Impressive work.
Comments17
I can't believe how skilled you must be at shaders. I don't dare to look at the source code as I'll probably get a headache..
Edit:
I'd love to see a post jam version of this!
#### Ways to expand:
- More colors (kinda obvious)
- Sound integration: Change speed, size and direction of the "living pixels" according to different sound/ volume changes.
// Rasmus (one half of LiquidBrain)