Ghost's End

Ghost's End

This game is from ldjam.com, which is currently unavailable.
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overall: 3.52
fun: 3.00
innovation: 4.27
theme: 2.43
graphics: 4.38
mood: 3.59
Portrayal of the last AI on Earth, during the moment when its source of power is on the edge of flickering out of existence. While not a game, this piece is just an ambient and semi-interactive bit of visual artwork.

There are two versions available, both of which respond to the left/right mouse buttons:
- Stand-alone, which provides its own images.
- Webcam-based, which acts like a carnival-mirror (all data stays local to the client).

Note: It can sometimes take a few seconds for the shaders to compile (depending on CPU speed). There's unfortunately no UI to indicate progress, so it'll just show a black screen after the initial download progress bar completes.

While I definitely recommend trying out the webcam-based version, quite understandably most people either don't have a webcam or would feel uncomfortable, hence the creation of the stand-alone version. While my intent was to unify the two builds with a set of player-controls, I didn't have time to learn the UI suite and handle any webcam-toggling errors.

In any case, thank you for your time, and I hope you enjoy the visual toy! :relieved:

About the source: The bulk of the project is implemented in shaders, notably GheSimulationMoveShader.shader. Other than that, FragmentShaderSimulation.cs is the generalized tool that coordinates execution of the initialization, cursor-input, simulation, and display shaders. :grin:
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