Gravity Assist

Gravity Assist

This game is from ldjam.com, which is currently unavailable.
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overall: 3.36
fun: 3.27
innovation: 3.59
theme: 3.32
graphics: 2.77
audio: 3.14
humor: 2.20
mood: 2.91
Gravity Assist takes a real world trick for dealing with little available power and makes a game out of it.

Thereby, I mean so called *"Gravity Assists"* (or *Slingshots*), which are manouvers in space travel, where fuel is very limited and the gravity of different planets/moons/etc. can or must be used to get to the desired destination.

As this is my first attempt on a Ludum Dare Game (i.e. my first Game Jam at all), my time planning wasn't too good and I now think I should have prioritized things a bit differently, but now it is how it is – so:

:video_game: Just play. Have fun. Enjoy the game. (Michael Jordan)

Further information


- Nearly everything is done completely from scratch – everything except fonts and the samples used for creating the music for this game. That's also why I didn't opt out any voting category except humor (as my game has no story).
- When downloading one of the standalone versions (Mac, Win, Linux), you can even kind of mod the game, as the levels are defined in the *levels.json* file in the *Unity Streaming Assets Folder*.

Known issues


- Sometimes, the "power indicator bar" in the bottom left-hand corner isn't correct when starting the game, it gets corrected after the first shot, though
- Bloom (The "shining") makes it hard to read the UI on some screens
- It is very short (just three levels) – in the Windows, macOS & Linux versions, you can add your own levels by editing the *levels.json* file, though
Found a bug?
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