My third solo Ludum Dare and it was awesome. Too less sleep but it was interesting how much I have done again in these three magical days.
At this Jam I created for the first time a Metroidvania survival lifesteal game? I don't know how can I better descripe my game genre.
*The gameplay is quite simple.* *Your life is equal to your attack damage and jumping exhaust you.* *Kill enemys to get health and more attack damage and go up to the surface.*
Note: You can't enter the door in the original version. If you want to enter the door than you have to play the Post-Jam versions. _____________________________________________________________________________________________________ _____________________________________________________________________________________________________ _____________________________________________________________________________________________________
You can control with:
XBox Controller: Joystick to move | A to jump | X to attack
Keyboard: WASD to move | space to jump | enter to attack
The first downloadable option is my LD Jam submission and the following options are all Post Jam versions which I update from time to time with more content fixed bugs.
Please play the original version if you want to rate me or play a Post-Jam version to give me feedback.
I like the eerie atmosphere, and graphics look nice. Would be better if there was a pose or two for when the character jumps. Gameplay is interesting, but I didn't get how to open or what to do with the door at the top.
I think you should put a link to the windows version, because at first glance it looked like you only had source code. The game itself was honestly kind of confusing. I had no idea what I was doing and the way the game functioned. I wish you had put instructions in game. The graphics were kind of rough, but I liked the enemy design. I think you needed more UI and instructions (to be fair, I didn't play your post jam versions).
I played only the jam version and I liked the idea and graphic style. The fact that the movement is quite fast makes it a bit weird that there's no animation for the player movement or jump. Good job anyway
A bit too confusing, but maybe that's because I can't quite catch the developer's line of thought. But the visuals! The style, the atmosphere! Simply otstanding.
Played both the jam and post-jam version, nice work! Really loved the art style and music in both. It seemed a little lacking in content for the jam version, but the post-jam had a lot of fun stuff. Loved the idea of consuming platforms for energy (jellyfish). Level design could be a bit better, there were too many leap of faith sections. Other than that loved everything else! Keep up the good work! I hope you finish this project, would love to play through it.
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The lack of animations on the player hurt though. It felt odd to be skipping around with no change in my appearance at all.
I couldn't get past the first door. I killed the monsters, but had no clue what else I was supposed to be doing.
My playthrough: