Hive Attack!

Overall★★★★★★★★★★3.46
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★3.36
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★3.82
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★2.19
Mood★★★★★★★★★★2.86
Second attempt to make game for LDJam COMPO! And i did it!

ScreenShot.PNG

SYNOPSIS

Evil HIVE is attacking your base! Survive until reinforcements would arrive! 10 minutes!
HIVE will gather its strength! There will be lack of ammo on last minutes! Cheer up, and fight!

INSTRUCTIONS

ScreenShot_TUT.PNGUse AMMO CART to reload TURRETS, and survive 10 minutes!
To move Character use ARROW KEYS
You can PUSH cart or PULL IT with holding SPACE BUTTON

TOOLS

* UNTIY 5.6.0f3
* PHOTOSHOP
* bfxr.net - sound

WALKTHROUGH


CHANGES

* Changed links hosting from GoogleDrive to itch.io

screenshot

Comments17

sgt3v
sgt3v31 Jul 2017, 14:43
Simple yet really innovative, good work!
N4tticus
N4tticus31 Jul 2017, 14:50
Art is pretty good for 48 hours and having a fun game! Nice job finishing the compo with a pretty impressive game.
pixelgriffin
pixelgriffin1 Aug 2017, 08:14
Love the reference to the Matrix! Interesting gameplay, I'd love to see it developed a little more with more non-linear variables. But it's 48 hours so what you gonna do.

Good work! :)
Zelos
Zelos1 Aug 2017, 10:36
I really liked this one. SFX are okay, but obviously not the focus of the game. The art though is especially good and animations are very smooth. Well done.

The gameplay is simple, but I had fun. I felt like the reloading area has a bit of an unfortunate placement. It felt weird going into the corner like that and pulling it out. There needed to be a bit more space to the right, so you could just go around and push. It's very finnicky like this.

I feel like the beginning part of the game isn't very balanced. I tried multiple times but could never get to the cannons quickly enough before the first bees came. I think the game should start with a pre-loaded cart to fix this.

Other than that I don't have anything bad to say. Great work.
Gris
Gris1 Aug 2017, 13:48
Great work. In compos you see a lot of "unfinished" games with unpolished mechanics(mine this year was an embarrassing mess)This is a simple idea with a simple mechanic that just works perfectly. You get the right feedback all the time and it's intuitive to play. I would suggest making it a bit shorter. Maybe 5-7 minutes? A quicker pace would give it that thrill stress component. Next time maybe you can squeeze some music in there :b
Congrats overall!
Peredom
Peredom1 Aug 2017, 16:35
Cool game! I love the art, it's very cute! In terms of gameplay it was honestly a little boring, since you don't really have to think much. YOu could add different turrets or showing the bees and make every turret point in a direction so you have to choose what turret to feed first. With things like that you make the player's actions really have an effect on the game, and the player has to make hard choices. Other than that, everything was very good, good job!
glimaleite1 Aug 2017, 18:15
I was having fun for the first minutes, specially because it felt really well balanced. After a while, it got boring and repetitive. I think it is a good show of one simple mechanic, usually good enough for a compo. I had no issues playing the game and that is pretty rare on compo entries!

Great job! Congrats!
Daepso2 Aug 2017, 21:29
The reload mechanic is a little repetitive but catchy. You could improve it by adding different type/color of ammunition to use in different situation. This will keep your control simple but give more deep to your game.

I love how the pressure keep growing over time. The art was great. Well done!
Vivoubos
Vivoubos2 Aug 2017, 21:43
Nice concept :)

So bad that there is no more mechanism! It's a bit repetitive.

Your graphism are great, but no animation on the main character :(

Good job!
ModalModule3 Aug 2017, 07:49
Like the concept! Perhaps it's intentional that he's so damn slow? haha Also, pushing mechanics are a bit wonky, but that seems pretty common. I gotta try a pushing mechanic in a game to see how hard it must be to code. Other than that, I enjoyed myself. :)
realryanrogers5 Aug 2017, 16:43
I really liked this game! It had the feel of the old new grounds games I would stay up all night goofing around with.
johnnydalvi
johnnydalvi6 Aug 2017, 10:08
Nice concept, I think that the game gets too repetitive, it would be nice if you added more features as the time passes instead of just rise the amount of the ammo/second that the turrets spend
Drag0mir6 Aug 2017, 10:33
Nice!These are the same guns that my game did not have! Excellent graphics!
longshorts
longshorts6 Aug 2017, 10:34
Good use of the theme, in fact just the same as my game except with ammo instead of batteries :P Good balance of difficulty too! Barely managed to survive on my first playthrough :)
atridas
atridas6 Aug 2017, 14:52
Nice game! It reminds me some of the ideas we had when starting our entry! :-P
stuartmd6 Aug 2017, 14:56
Hee, fun to see others with a recharge-deliver-use mechanic. Liked how you could stack up to 6 and deliver more, though I struggled to find a balance that worked.
Loved the style of the art, don't see much of the giant space wasps but was fun when they flew past - a nice visual reminder in addition to the noise etc that the base was taking damage.

Gameplay does get a bit repetitive and the task feels daunting towards the end, but still has me wanting to see how well I can do on an extra playthrough :)
Akerspoket6 Aug 2017, 15:48
A bit to simple for my taste. The game was fun at first but got really repetitive pretty quickly unfortunately. I think it would have added much to have two carts available so you always have things to do, it would also make it harder to find an optimal way of doing things

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