
Intrepid
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https://itch.io/embed-upload/548367?color=333333
Intrepid is a worker placement/resource management game where you must try to return to Earth with dwindling power supplies.
Additional Instructions:
You are trying to return to Earth. To do so, you must first get close enough that Earth is in range of the FTL drive.
In this case, that means you'll have to jump enough to traverse 80 lightyears. Then, Earth will show up when you use the Sensors room as a possible jump location.
Each jump requires the jump charge to be at least 3, and if it's only 3 or 4, a successful piloting check is necessary to avoid 2 hull damage. The next jump location can be chosen by using the Sensors room, otherwise it is randomly drawn from the top of the jump location deck.
Click on crew member meeples to select them, and then click on rooms to move and perform an action there. If a room is on fire, in the middle of a mutiny, or has alien invaders, you won't be able to use the system there until those problems are resolved first. Similarly, you can use a room while it's damaged, unless there are as many damages to the room as people it can hold.
Each location has a unique deck of crises to deal with from alien lifeforms attacking your crew, to hostile spaceships or explosions.
Tools used: Unity 2017.1, Photoshop, Inkscape, Bxfr, Audiotool
Bugfixes: Fixed bug where being able to shoot more enemies then there were would cause the game to freeze
Intrepid is a worker placement/resource management game where you must try to return to Earth with dwindling power supplies.
Additional Instructions:
You are trying to return to Earth. To do so, you must first get close enough that Earth is in range of the FTL drive.
In this case, that means you'll have to jump enough to traverse 80 lightyears. Then, Earth will show up when you use the Sensors room as a possible jump location.
Each jump requires the jump charge to be at least 3, and if it's only 3 or 4, a successful piloting check is necessary to avoid 2 hull damage. The next jump location can be chosen by using the Sensors room, otherwise it is randomly drawn from the top of the jump location deck.
Click on crew member meeples to select them, and then click on rooms to move and perform an action there. If a room is on fire, in the middle of a mutiny, or has alien invaders, you won't be able to use the system there until those problems are resolved first. Similarly, you can use a room while it's damaged, unless there are as many damages to the room as people it can hold.
Each location has a unique deck of crises to deal with from alien lifeforms attacking your crew, to hostile spaceships or explosions.
Tools used: Unity 2017.1, Photoshop, Inkscape, Bxfr, Audiotool
Bugfixes: Fixed bug where being able to shoot more enemies then there were would cause the game to freeze