This game is about helping your team by fixing your ship, that is running out of power: auxiliary generator got short circuit of some sort, and as the only technician on board it is your duty to fix it and save your crew members, that are hibernating in their stasis chambers.
Controls:
First person (WASD or/and arrows) + mouse. To select 3D printed part, you might need to release/hide mouse cursor with right mouse click.
Tips and tricks:
Familiarize yourself with the ship layout. -Sonic wrench can fix all sources of the problems and release unposered doors (click on keypad). - Doors will be locked if pressure is low or near vacuum. Use Oxygen Pump and Oxygen Seal to operate section pressure. - Everything using power, try to minimize usage by turning off Oxygen Pump, Automatic doors and lights if not really needed. - Always check indicator panels for the latest status update.
Game status:
##### Playable, but slightly finished.
What is critically missing: Button/valve action indicators, turbo-lifts (have to jump for now), action feedback and system status from central computer.
What is missing:
gravity control, in-game map.
Developers thoughts or What do I learn this time:
I think I spend well too much time in ‘finding right idea’ stage. Next time I’ll spend less time and just stick with the first one, which in this case is this game. What went right: Preparation, sleep cycle and regular meals/walks/showers etc. What went wrong: Unity crashes like never before, I forgot to put more indicators of a game progress.
If you are interested in this game or just wanted lo leave feedback, please don’t hesitate to contact me.
I loved the game environment and the mood in general fits perfectly but the ship was too big and the doors too slow to get to explore it well. I'm afraid I only found the oxigen room /:
Blerg. I wrote you a long, detailed comment about how I liked the aesthetic, and I wanted a map and a slightly longer music loop, but the LDJAM page glitched when I submitted it.
Really nice work though. I'd love to see where it goes from here.
Really like the athmosphere of the game, i got lost and couldn't save the crew :( but i tried. Music and GFX are great. The wrench was impossible to find :)
Very strong atmosphere, I like the emissive textures and the music helps set the vibe. It was quite difficult, I had some trouble figuring out what was where, and I occasionally felt a bit lost.
This is mechanically quite an interesting game, but it suffers a lot from the random gravity glitches in certain places of the ship, and the lack of a very clear explanation of what exactly is going on. I did things that seemed right, randomly picked up a wrench (didn't actually know I needed it), figured a vacuum is probably good to keep generators cool, hit "Source of the problem" with my wrench … :D I was happy to see that my guesses seemed to work and lead me to victory, but at the same time I feel like I just got a bit lucky there. Still, the atmosphere is quite interesting; with more mechanics, and a clear tutorial (e.g. splitting the game into several levels, where the first is a very simple ship with only a single generator, then adding more and more difficulties in the following levels) this could potentially be as fun as Keep talking and nobody explodes – a 2-player co-op would have a world of possibilities! Good job :)
I like the mood of the game, but I agree is a bit hard to understand what you should next. And the ship layout is a bit confusing as well. You may have static maps posted on the walls in some sections to understand where you are at any time. Good work!
There is clearly the basis for a very strong game here, though it feel like you had to cut a lot of features to get it done on time. The background music is excellent though, and exploring virtual spaces is always good. I did manage to get stuck outside one time, and then fall off into the depths of space while trying to find my way back in, but on my second attempt I was able to get there!
Exploring the virtual spaceship is interesting for a while. Fixed the aux generator, but the main generator doesn't say which parts it needs. Even after fixing all the leaks and the *source of the problem*, no hints are offered. The random part I gave it did nothing.
Good work on the spaceship. Some more instructions are needed.
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Really nice work though. I'd love to see where it goes from here.
Danae streams Ludum Dare 39: Day 1, part 1: Last Hope
This is mechanically quite an interesting game, but it suffers a lot from the random gravity glitches in certain places of the ship, and the lack of a very clear explanation of what exactly is going on. I did things that seemed right, randomly picked up a wrench (didn't actually know I needed it), figured a vacuum is probably good to keep generators cool, hit "Source of the problem" with my wrench … :D I was happy to see that my guesses seemed to work and lead me to victory, but at the same time I feel like I just got a bit lucky there. Still, the atmosphere is quite interesting; with more mechanics, and a clear tutorial (e.g. splitting the game into several levels, where the first is a very simple ship with only a single generator, then adding more and more difficulties in the following levels) this could potentially be as fun as Keep talking and nobody explodes – a 2-player co-op would have a world of possibilities! Good job :)
Good work!
I just spent like 5 minutes turning valves.
Good work on the spaceship. Some more instructions are needed.