ld39
downloads on itch
Controls were designed for gamepad, the keyboard+mouse controls are a bit jury-rigged.
We've fixed the controls post-jam, but the jam version of the game will be left up for the rating period probably.
WASD/Shift/Left-Click
R-key to reset game to start screen
Tools: godot, aseprite, blender, audacity.
Additional resources: edg32 color palette, music by sketchylogic, ribbon trail effect by leonard meagher
Devin did most of the programming, Danny did most of the art.





Comments15
I suck at this or maybe the no gamepad controls are a little tough.
Cool robo models!
It's a good idea, interesting and funny... What about put two enemies at same time?... or... autofocus the character to the enemy?
Here is my entry: https://ldjam.com/events/ludum-dare/39/runoutofenergy-the-game rating me please! :D
There my game link for Windows… enjoy https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0 for Compo
If you wish play my game without the Pink texture bug or with the fixed physics play the "3 days development Jam version" here is the link: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
- Lovely fight
- Lovely character design and animations!
- enemy patterns as dots on the floor!! Lovely
- the difficulty was good!
didn't like:
- when I died, I had to restart the application