Overall game impression: I like the idea of going for a "recharge" to zzzap your enemies some more hahah :D The game is really short, possibly one of the shortest games i've played so far but that's not necessarily a bad thing. More levels with different designs would definitely be welcomed though. The movement and collision detection were all smooth. Graphics looked quite pleasant honestly and sound effects were fitting. Overall a pretty good game and I enjoyed it.
Suggestions and comments on improvement: More levels, that's about all.
I liked the concept, but I would prefer if there was a lose state or something like that. I really liked the music, and the weird background was a good touch.
Well not too much to it as a game, but nice while it lasts. Also agree that the art is fine, hats off for taking the hard option and writing it in C, I even flicked through the code.
That's a nice little game. Honestly, I tried to see if we could loose, either by getting hit by the enemies or by having the battery totally red, haha!
Like others said above, we want more levels! Nice job!
It's a quite short game. I beat it but I don't quite understand how the mechanism actually works. The enemies do not really attack you or something so how can you lose this game? Having more levels may help express how the game works better.
Also, I suggest to add instruction about controls to the game. I could not figure out how to interact with object until I accidently hit Z (Later I realized that you have a readme file explaning this).
This needed a bit more cooking time in the brainstorming department. There is a start but it isn't so much a game yet. But what was there wasn't unpleasant, the music and sound and graphics worked.
I know programming in C isn't an easy job. Was there a reason you didn't include more levels? I like what you have but I would have liked to play more of it.
And yes making a game in 48 hours is hard but you managed and that's a good thing! Cheers! :smile:
I like the semi transparent flooring and the trippy swirls moving in the background. The music was nice. This is a really neat little game. . Mechanisms are working correctly so good job. Making something in 48 hours is indeed difficult but this is interesting and fun to play Also I love the ending. You did the thing!
Hello everyone! Thanks, I have been reading your comments (and play+rating your games!) and this weekend I was feeling like making a post-compo version of the game.. I took into account your major points and fixed up the intro screen as well as the dynamic music system.. Of course you should still play the official compo version for rating purposes, but if you want you can play the updated version at the top.. Thanks!
Comments21
Suggestions and comments on improvement: More levels, that's about all.
p.s. check out my game as well please.
The art is just fine.
You should add more levels
Good work!
Maybe the game is too short?! And how can we loose?
Can you please explain the input? I was lost at the beginning.
Nice work!
That's a nice little game. Honestly, I tried to see if we could loose, either by getting hit by the enemies or by having the battery totally red, haha!
Like others said above, we want more levels! Nice job!
Also, I suggest to add instruction about controls to the game. I could not figure out how to interact with object until I accidently hit Z (Later I realized that you have a readme file explaning this).
And yes making a game in 48 hours is hard but you managed and that's a good thing! Cheers! :smile:
Also, loved the post-compo