Lightcap

by scornz
Overall★★★★★★★★★★3.47
Fun★★★★★★★★★★3.32
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★3.53
Audio★★★★★★★★★★3.21
Mood★★★★★★★★★★3.00
The generator is failing. This is your chance!
Use your jet boots and spy skills to collect batteries and maneuver around the facility.

I spent the majority of the 48 hours creating the random generation of rooms (which should've been simpler than I made it out to be). I added more comments to the code for people looking to learn from my mistakes.

Enjoy!

screenshot

Comments13

belser1 Aug 2017, 03:34
Looks great, and it's a lot of fun to play. The sound of the bots charging up to fry me had me genuinely scared!
sgt3v
sgt3v17 Aug 2017, 10:29
Very nice compo entry, each level was randomly generated and that gave the game different level of difficulty at each play.
Spotline
Spotline21 Aug 2017, 15:17
Cool entry ! I didn't get at first that I was controlling the blue guy, but after that it was fun. Getting the timing right isn't easy, but the balancing is pretty good. I was confused at the beginning by the audio feedback of power loss, i thought it meant game over....
Anyway, well done, I had a good time !
mamoniem
mamoniem21 Aug 2017, 15:49
Good job in making an almost stable game :)

-m
Sebastian-M
Sebastian-M21 Aug 2017, 15:54
The random generation was nice, but in my many attempts I find it almost impossible to win. The only way I made it to the green room was if it generate right beside the spawning room. I think there some tweaking needed but good job for the entry.
benjamin
benjamin21 Aug 2017, 16:32
My best score is 34. The game was fun, some SFX on battery grab would be nice. The random level generation really add a ot to the replayability of the game ( 5x attempts here ) but I got stuck 2x time in the ceiling on room generation. You hsuold probably wait player to reach the center of the green room to launch rooms reset. Making the level itself running out of power is definitively a good take on the theme.
yuigoto
yuigoto21 Aug 2017, 22:31
Really fun, nice use of theme and the room generation is really nice! I did like the in-place transition between rooms here. But room generation needs a bit of balance, I believe. It's fairly easy to lose all lives while in the middle of the map. Implementing an hp bar and some stealth-based mechanics could help improve things a bit here.

Overall, really nice presentation and 3D work here, and the sound does help create a really nice mood! So congratz and Good Luck! ;)
VirtualAcademy22 Aug 2017, 07:34
One of the best games we have played so far .
Yetman
Yetman22 Aug 2017, 12:18
That was really great, I like it a lot. The art is really good especially the lighting. The procedural generation makes the game replay value high. The negatives is that the procedural generation needs polishing:
* I had the green rooms beside each other for a three consecutive times so i didn't need to pass any danger.
* I got stuck in the ground after jumping into a green room.

Overall, the game is really great and will be greater when the procedural generation is polished.
Pond Loach4 May 2018, 16:46
please leave a web version .appreciate it
Danny Sun7 Aug 2018, 20:58
Nice room creation. The character can move without a problem, which is a big plus to me. However, the enemies seem to be very strong (instantly kill you). Thus I wish as a player we can stay just a bit longer.
Vlad Dae
Vlad Dae4 Dec 2018, 19:45
Sounds good :thumbsup: and pretty fun to play
But when i end a level at a doorway, the new level generated with no doorway in my place... And i stuck(

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