(Maybe) Dead on arrival

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.00
Mood★★★★★★★★★★3.00
Well, this is my entry for the LD39. It was a busy weekend, besides I was split between this and a project, so this game kinda sucks but I hope at least the idea is understandable, lol.

So, Running out of Power... here it goes.
The idea is that you're a (capsule-shaped, heh) astronaut on board of a damaged ship that's running out of power. The ship is automatically navigating to reach the closest station, while sending a distress call. Rescue is on the way, but there's not enough energy to sustain the ship before they arrive. So you need to make a choice and see if you can maximize the power by turning off systems, and even the cryo pods of your mates.

Originally I wanted to have more consequences, like what would happen if you turn off the engines, or how hard would be for the rescue team to find you if you turn off comms, but the only one I added was a consequence when you turn off the oxygen.

Either way, the theme is really cool and I'm wondering if it would be worth to make a longer, more refined game out of this.

Tools used: PlayMker and Adventure Creator, because I am not a coder but I still make games, nonetheless :)

screenshot
Genres: simulation

Comments2

MrJotubes
MrJotubes1 Aug 2017, 09:37
Well that was a nice 3D point and click game, I hope you continue working on this and add more consequences to your actions.

Just some stuff you might want to fix : consider adding a light in the corridor that links the two rooms, it can be a bit complicated at first to see where you're going. Also, you should round up the numbers you display, huge decimal numbers aren't the prettiest thing to show to the player. Finally, I don't know if it's because you didn't have the time to implement it, but nothing happens when the time reaches 0 or when you die.

Anyway, that's a neat idea for a game and with more work I think it can be an even better game !
Epono5 Aug 2017, 17:03
Really nice idea, too bad you didn't have the time to do more.

Good work with the camera, it gives a cinematic effect to the game which I really like (although sometimes the switch from one spot to another is a bit weird / not practical)

Adding an heavy ambient music would enhance a lot the mood, IMO.
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