Mecha Warriors

Overall★★★★★★★★★★3.38
Fun★★★★★★★★★★3.25
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★3.25
Graphics★★★★★★★★★★2.75
Audio★★★★★★★★★★2.38
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★3.43

Face off against endless hoards of robots! #


screenshot1.jpg
Endless waves of enemies grow ever stronger! Manage your stats well, or you might find yourself * running out of power! *

CONTROLS ##

- Left Click - Target
- WASD - Move
- Arrows - Move Camera
- Space - Attack
- 1,2,3,4,5 - Abilities (see UI)
- Enter - Restart
- Escape - Quit

screenshot2.jpg

Notes ##

- It seems unity has changed the way WebGL works, it seems stable, but the native builds will always be more reliable.
- Created by Robert "Blaster391" Arnold
- Special thanks to Matt Raynor for gameplay/balance testing <3

screenshot

Comments5

Rapter
Rapter1 Aug 2017, 21:59
AWESOME MECHANICS!!!GREAT WORK IN THIS GAME , GOOD IDEA AND GOOD WORK!!! Congratulations 5/5 !!! GOOD LUCK ^..^
piscythe2 Aug 2017, 06:21
This was really interesting. I didn't comprehend it instantly, but I caught on quickly enough. There's certainly a balancing act to be struck with this one, trying to keep all the different stats in line while fending off enemies. Fortunately, since it's a turn based game the player has as much time to think as they need. I did, however, find it unclear when I was and wasn't allowed to attack. Sometimes I would walk right up to an opponent, but the attack command would never materialize. Maybe that's just what I get for using the WebGL version. Good work!

First run: Level 15/Turn 32
blaster391author2 Aug 2017, 12:47
@piscythe thank you for the detailed feedback, overall I was quite pleased with the balance of the stats and enemy progression too.

As for the issue with attacking enemies, I have not encountered this bug myself but I have had issues where enemies have not been targeted and the player hasn't noticed, really I should have made the target indicator clearer, and perhaps made the auto targeting work better
blackquiltro
blackquiltro2 Aug 2017, 13:27
Fun game! :) Mechanics are well designed and I loved how the AI provides a good challenge. The UI could use some work so it can be clearer what you can and cannot do.
AdroitConceptions2 Aug 2017, 20:56
Things I liked
- sound feedback on actions

Things for improvement
- Needing to swap hand between arrow keys and mouse
- having to click to target
- UI could be adjusted to not cover up arena

Other games by @blaster391

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