Note: I realized my core game idea wasn't really going to work pretty early on, and decided to focus on 'feel' and learning Cascade instead, so there's a lot of juiciness but little substance (more of a toy than a game, though it is possible to fail).
Built using Unreal Engine 4.16.2 entirely in Blueprints.
I must caveat this with that I wasn't able to actually play as I am on Mac atm. However, I watched the video and it looks fantastic! I really like the sound effect and the effects on click. I imagine it feels quite satisfying pressing the particles too as the shake that occurs looks tuned just right. I'll have another go tomorrow when I have access to a windows OS.
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