Explore caves with your headlamp! Make sure to watch your battery so you don't run out. Putting shapes into the matching hole in the wall restores your battery. Try to find all 7 hidden shapes to put into the wall.
I'd upload screenshots but it just gives me an 'undefined' error when I try so...use your imagination...or look on the itch.io page
Update 1.1 *(8/4/17)* - [bug]Fixed explosion sound - [bug]Can use explosive in any inventory slot - [bug]Fixed being able to get two diamonds - Can use now use explosive to mine crystals and shapes as well as cracked walls now - Battery goes out a little bit faster - Changed the shop gui to remove some confusion(press the number of the item you want, then press 'Z' to buy.) - Added a 'Game Over' screen
CONTROLS: - Arrow Keys = Movement - X = Dig/Interact - Shift = Open/Close Shop - 4, 5 = Select shop item - Z = Buy selected shop item - 1, 2, 3 = Use shop item
CREDITS: - Skyward : Game - ZDoctor : Music - JinJou : SFX
Things to fix in later update - Menu - Something that happens when you put all the shapes in - Radar - Make explosion light up area - Easier to understand what to do
Hey! Nice little game. Buying and inventory was confusing a bit, but I get used to it. I like audios, that you managed to bring shop system in the game. Good job :thumbsup:
@will-walters Yeah I didn't have time to make the re-charge/cooldown sprite for that. It's not lag, it's supposed to do that. Should probably update that haha
Couple things I'd suggest. - The wall panels ought to be closer to the start so it's clearer to the player what and where the objective is. I actually bypassed the panels entirely my first try end ended up with a full inventory and no idea what to do with it. - Dynamite could briefly light up the area while the animation plays perhaps.
Realy nice game! It was pretty interesting to wander around the cave in search of forms. I think, it would be great if the battery's power could be restored. For example, when you find the forms or buy something in the shop.
I enjoyed that, it would've been cool to have a map though, as I almost got lost while searching for the final pieces. Audio and art are consistent but perhaps a few things were hard to make out, a few of the shapes I almost missed. I was a little confused why a mole would need a light, but I guess it's cute so ok :stuck_out_tongue:
@conk It's supposed to be like a maze, that's why there's no map. =) Yeah right when I finished designing the character I was like, moles don't even need light. haha
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Not gonna rate at all dont worry
Bonus points for cute animal character.
Couple things I'd suggest.
- The wall panels ought to be closer to the start so it's clearer to the player what and where the objective is. I actually bypassed the panels entirely my first try end ended up with a full inventory and no idea what to do with it.
- Dynamite could briefly light up the area while the animation plays perhaps.
Good job :grinning:!
@conk It's supposed to be like a maze, that's why there's no map. =) Yeah right when I finished designing the character I was like, moles don't even need light. haha