Ludum Dare #39compo
Neon Ride
This was the hardest compo to find an idea...And when it finally came to me, I've had only about 12 hours :D
Now its a pretty small prototype, full of bugs in mechanics and physics :) This is not even the first level.
Controls: Arrows, R - restart
Plans:
I want to continue developing this game. First thing that is necessary is improving car physics and controls. Second - more obstacles, more levels. Third - more cars...also ui, port to Android and many other interesting things :)
Now its a pretty small prototype, full of bugs in mechanics and physics :) This is not even the first level.
Controls: Arrows, R - restart
Plans:
I want to continue developing this game. First thing that is necessary is improving car physics and controls. Second - more obstacles, more levels. Third - more cars...also ui, port to Android and many other interesting things :)







Comments8
+++ The wobbly, unstable physics of the car made me keep playing the game even though I was frustrated at my inability to reach the third battery. My motor skills are poor (ba-dum-dish!).
++ The headlamps and the glowing batteries combined with the dark scenery set up a good mood for the game.
-- Controlling the car made my wrists hurt. It might be gentler to players to make the car easier to control.
This was a good entry. Mad props for seeing it through to the end with only 12 hours!