Description: You are a paper plane (wow who'da thunk). As you fly, you eventually run out of power and crash. No real goal other than to maximize your speed, height, and distance over many runs, as well as have fun ;).
Click the buttons with your mouse, space to launch the plane, A and D to change the rotation. Esc to quit.
Running from build: * Download file from link * Extact `game.zip` to an appropriate location * Run `game.exe` from within its folder
Running from source: * Install Python 3.6 from https://www.python.org/downloads/ * Make sure to include `pip` when installing * Run `pip install pygame` in the command line * Run `python game.py` from within the source folder
The Realy cool idea, and a good interpretation of the theme. But you can continue pressing space to get a boost while in the air. Maybe you can improve on the art next time, but overall nice game!
Simple but effective. The physics of the paper plane are interesting and a lot of work seems to have gone into making it behave as close as possible to the real thing.
Nice game! Really like that you used Python. I've been learning how to do some stuff with pygame so that's kinda cool. My high score was 82.5! If you want, you can check out my game over at: https://ldjam.com/events/ludum-dare/39/dodge-the-box
Neat! I was able to break it by rotating the plan backwards and down at like a 30* angle. The physics felt pretty good for the plane. I was able to get it about 72 feet.
I liked the physics on the paper, it is the strong part of the game and you did it very well.
There's a bug, I think, that when you already are flying, you can push the space button to give it a boost, but I saw that you already know that. (doesn't affect at all the coolness of the game, I think it's better this way) There's another,tied to the space bug, that if you aim to the "sky" and continue to press space, eventually you will die, but the speed will be stuck on 10000 and the distance will be negative, like someone show above.
After all, I liked the game, and I think you implemented the concept very well.
Good concept, I liked the physics. It's maybe a bit simple, but you can easily add features if you want, like upgrades or vertical / horizontal goals. I managed 207 tapping space once, it's actually really challenging to try and maintain momentum this way, but really satisfying.
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If you get a malware alert just compile it from source if you are unsure. Who uses AV systems anyway?
good game
mind checking my game?: https://ldjam.com/events/ludum-dare/39/ready-handheld
The physics felt pretty good for the plane. I was able to get it about 72 feet.
I liked the physics on the paper, it is the strong part of the game and you did it very well.
There's a bug, I think, that when you already are flying, you can push the space button to give it a boost, but I saw that you already know that. (doesn't affect at all the coolness of the game, I think it's better this way)
There's another,tied to the space bug, that if you aim to the "sky" and continue to press space, eventually you will die, but the speed will be stuck on 10000 and the distance will be negative, like someone show above.
After all, I liked the game, and I think you implemented the concept very well.
Keep Coding!
Glad to see Python 3.6 make an appearance. I ran from source with no problems.
I managed 207 tapping space once, it's actually really challenging to try and maintain momentum this way, but really satisfying.