Collect Straw, Wood or even Coal to power the 2 Firespots. For what you ask? The Fire heats the water; the created steam powers a invisible generator; with the now archieved Electricity you power the last remaining LightBulb to keep 1 Single Flower alive.
_IT IS YOUR LIFE TASK!_
I used for this project: --Java(IDE: Eclipse) --Libgdx(OGL lib) --Audacity --Bosacxaceoil(Soundgenerator) --Paint & Gimp
GAME SOURCE
HF guys and thank you a lot for testing and rating!
ps: little sidenote: this weekend time was prettya tight so i cut down on a lot, i am sorry for the arts and unfinished pieces in there.
Hey there, I played your game and there are a bit to say: * First, I enjoyed it, that was easy to take in hands, really ergonomic. * You have music ! That's not that common apparently, thanks for this effort. Actually, you have graphics, sounds and music, congrats ! :D * The level seems to be proceduraly generated, right ? I felt in a map where I couldn't go back (5 tile height, a gap and 1 tile height requiring while coming back a jump of at least 4 tiles); take care to those naughty cases ^^
I liked the idea and found it fun to play, so to conclude, nice entry, even more with Java/libgdx instead of a big game engine, good one :)
@vegevan wow rating not startet yet but already a comment. firstly thank you a lot!. yeah the levels are indeed generated proceduraly(i cenerate chunks of 32 blocks wide if the player processes far enough. this high jum case is pretty bad. i will take care of it tomorrow evening and update my post if its done. thank you for your good words(who doesnt like hear thos on mondays ^^) and pointing out this bug.
as last question, do you remember how far you got into the game?(the loosing screen counted you a time aand burned items)
With some polish, this could be a really nice, caring game about holding on to the last bit of beauty in the world. I thought it was a good take on the theme. I'm glad for the fact that you had music, but try to make a longer, slower loop to keep it from being too repetitive. If you like this one, then keep working at it and make it something special :)
I played your game and there are a bit to say:
* First, I enjoyed it, that was easy to take in hands, really ergonomic.
* You have music ! That's not that common apparently, thanks for this effort. Actually, you have graphics, sounds and music, congrats ! :D
* The level seems to be proceduraly generated, right ? I felt in a map where I couldn't go back (5 tile height, a gap and 1 tile height requiring while coming back a jump of at least 4 tiles); take care to those naughty cases ^^
I liked the idea and found it fun to play, so to conclude, nice entry, even more with Java/libgdx instead of a big game engine, good one :)