Power Home

by sgame21
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.36
Innovation★★★★★★★★★★2.86
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★2.52
Audio★★★★★★★★★★1.71
Mood★★★★★★★★★★2.57
cover2.pngMy first ludum dare entry!
cover1.png
I think i was a bit too ambitious, although and i ended up finishing a game i didn't even get to play test it
and i'm sure there are a lot of bugs but i did learn quite a lot and had fun!
i hope i'll be able to do this again sometime.

About

take control of a ship of 5 people that is stranded in space and try to survive.

There are 6 types of machinery on the ship that are represented as boxes with a letter on them :

E - Energy Generator
O - Oxygen Generator
W - Water Generator
F - Food Generator
R - Refinery
and Engines don't have a letter on them but you only need to interact with them when they break and a red X is displayed on them
All these machines require Energy to work, and the Energy Generator requires refined fuel.

the crew can interact with the machines to work on them (when a machine is worked it takes up more energy or fuel and has greater production). if the machine is broken then the crew member interacting with it will start repairing it.

There are 4 + signs in the ship, if a crew member interacts with one he will start building a new machine(this also takes energy).

Finally in order to collect fuel you must jump from system to system by having the captain(in red) go to his desk in the most eastern room (jumping requires a lot of energy), when in a new system you can send out up to two of your crew on mining trip when they return the Refineries will start converting the fuel to usable refined fuel.

screenshot

Comments17

Falk Bruskeland
Falk Bruskeland31 Jul 2017, 10:44
Cool game! Reminded me a little of FTL, although I have never played that game :/. Awesome game, anyway!
egordorichev
egordorichev31 Jul 2017, 10:52
Great game, really reminds me FTL and Oxygen Not included :D
pyrosneak31 Jul 2017, 11:00
Yeah, I agree, it's quite similar to FTL. A pretty nice little sim sorta game. Good job!:smiley:
Hephyrius31 Jul 2017, 11:21
I agree with the others, the game is very FTL like. It was a bit frustrating trying to assign roles to the characters but once I got that figured out the rest was pretty cool. Good Job!
nikrt31 Jul 2017, 11:26
This is one of the most interesting ways I have seen that a concept like this has been blended with the theme. It was a really nice idea. Great Job
sgame21author31 Jul 2017, 11:36
thank you all ! :)
and yes the style of the game was inspired by FTL
although i my drawing skills have a long way to go lol
pitpony31 Jul 2017, 11:46
Great idea. I had fun. My only frustrations were in assigning tasks to crew members and also in understanding the affect it was having on production - maybe an indicator next to the resource to show it's increasing?

Anyway, well done :)
SelfTitled
SelfTitled1 Aug 2017, 13:07
Ambitious idea for the compo, well done for finishing.
One thing I would like would be to be able to tell what my crew is doing without having to click on them
Sublustris
Sublustris1 Aug 2017, 13:20
Nice adaptation of theme. Well done!
5cents1 Aug 2017, 13:25
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
5cents1 Aug 2017, 13:25
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
5cents1 Aug 2017, 13:25
Having more indicators showing that the crew are working and how much time left they have to work on the job would have been nice. I also think I had a bug where instead of taking away energy when I jumped, I got energy, still a great game overall, good job. It was a enjoyable game that I could see myself playing.
boundtotheearth1 Aug 2017, 13:28
Quite complex for a game made in 48h. Controls weren't all that self explanatory but it was fine once i figured it out. It would be more interesting if there was a clearer goal to work towards other than just surviving (which was easy enough i think). I think it would have been better to cut a few of the mechanics in order to expand on the rest and include some visual feedback on the crew's actions.
Gris
Gris1 Aug 2017, 13:31
Congrat on the Compo. I love these sort of games(it also reminds me to FTL) I can't hear any music or sounds so I imagine there are non? Also as I've read in other comments more feedback would be good. But trust me I understand the limitations that come with making a game in 48h. This is way better than what I could make ;)
milano231 Aug 2017, 13:46
I agree with @pitpopny, i found it hard to understand what tasks i was to assign to the crew. Good job though!
incobalt
incobalt1 Aug 2017, 21:43
I think jumping might instead give you energy, rather than take it away. I couldn't figure out what to do to make energy after building everything, then I just jumped a few times and was up to over 100%. Take some time with it and work out the bugs, and you'll have a nice little game :)
wowods
wowods6 Aug 2017, 13:18
This game reminds me with FTL, but I think it's need a tutorial level or at least some guide to start with. Overall it's a great job!
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