
Power or die
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First ever submission.
I am not fully happy with how much I have done, too many bugs still.
But to not let it go to waste here is the submission.
Middle mouse button moves the map.
The only building clickable at this moment is the science building so you can actually win.
1. Build a mine on the coal patch, it should be the only place you can build it.
2. The mine will start working but your power is draining faster.
3. As soon as the mine has mined a total of 1 coal (coal increments 0.104 every second so wait about 10 seconds. As soon as the power plant kicks in you will neither lose or gain energy and be stable.
4. Colonist will arrive. The dialog explains that colonist do not need special houses but every one of them cost energy as long as they live in the central builing. you will see your power drains fast as that is 0.1 energy per person.
5. Build a house, houses do cost energy to build and as upkeep however that is only 0,06 energy and can house up to 14 colonists. (good deal i think ;) )
6. You are still losing power however the mine produces enough coal for 2 additional powerplants so build one more to be in a stable state again.
7. after the second powerplant you are informed that you can research more stuff if you build a science station
however the science station will cost energy to build an as upkeep. ALso the research will cost additional power.
8. Do what you want, After this you can chose keep playing untill you have nothing more to do. (the map is rather large but hard to explore by only building) or you can research the perpetual motion machine and win the game.
I recognice the game is short and i wanted to add more buildings and researches and difficulties but to little time to implement all.
* Fix closing button science station
* Fix restart button (restart take a little bit but the game wil be reloaded)
* add some science station clarity
I created an itch.io project page for the newer version https://aterlamia.itch.io/power-or-die Please not that even if it has the ld version now it will be updated so dont use that link for rating.
I am not fully happy with how much I have done, too many bugs still.
But to not let it go to waste here is the submission.
STORY
Because of an accident, you are now in control over the lives and deaths of a colony. Because you have to keep the power going.Losing condition
Have 0 power either because you don't deliver enough power to sustain your colony or because you are not looking what you are spending and build a building with an to high cost.Winning condition,
research the perpetual machine to give you unlimited power.controls
Try to keep your colony going until you have researched the perpetual machine by choosing what to build and when to build it. But be aware new colonist arrive every 2 minutes and they will use energy as well.Middle mouse button moves the map.
The only building clickable at this moment is the science building so you can actually win.
extra information
I jut read the comments, to clarify the game is meant to be fast paced and short and you probably will die a lot, it is meant to give you the feeling of urgency. But after the first colonist arrive the dialog should tell you what to do. If you build a house those 10 settlers will not cost you any energy anymore (but you do pay the energy for the house of course)Game information
Some information as it is missing in the game and adding it now would be cheating.What do the buttons mean
What to do
As soon as you start you will get a dialog that tells you what to do but here short the steps1. Build a mine on the coal patch, it should be the only place you can build it.
2. The mine will start working but your power is draining faster.
3. As soon as the mine has mined a total of 1 coal (coal increments 0.104 every second so wait about 10 seconds. As soon as the power plant kicks in you will neither lose or gain energy and be stable.
4. Colonist will arrive. The dialog explains that colonist do not need special houses but every one of them cost energy as long as they live in the central builing. you will see your power drains fast as that is 0.1 energy per person.
5. Build a house, houses do cost energy to build and as upkeep however that is only 0,06 energy and can house up to 14 colonists. (good deal i think ;) )
6. You are still losing power however the mine produces enough coal for 2 additional powerplants so build one more to be in a stable state again.
7. after the second powerplant you are informed that you can research more stuff if you build a science station
however the science station will cost energy to build an as upkeep. ALso the research will cost additional power.
8. Do what you want, After this you can chose keep playing untill you have nothing more to do. (the map is rather large but hard to explore by only building) or you can research the perpetual motion machine and win the game.
I recognice the game is short and i wanted to add more buildings and researches and difficulties but to little time to implement all.
Bug fixes
In the comments some smaller bugs were pointed out the new builds fixes those* Fix closing button science station
* Fix restart button (restart take a little bit but the game wil be reloaded)
* add some science station clarity
bugfix v2
* Should fix the instawin issue people are experiencingItch io
I do like the idea of my game and i think i can make it more fun by implementing the things i was planninig to.I created an itch.io project page for the newer version https://aterlamia.itch.io/power-or-die Please not that even if it has the ld version now it will be updated so dont use that link for rating.