Power Planner

Power Planner

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overall: 3.41
fun: 3.17
innovation: 3.68
theme: 4.00
graphics: 4.17
humor: 2.15
mood: 2.52
A game made by Milan "Micito" Trajković in 48 hours for LudumDare 39 Compo.

Power Planner is a game about managing your city's power levels. In the game player has multiple generators
that they can power on and off at will, and they provide power. While powered generators are getting damaged, and if they are destroyed, player can't use them until they are fully repaired.

Buildings generate tasks that need to be done. Tasks require power to be executed, some will lose the progress, if they lose power access. In order for building to perform tasks player needs to click on them, to power them. While they are powered they will consume power to progress the task. Task progression is scaled by the efficiency (amount of power you are producing/ amount of power required) so if your efficiency is low, tasks will progress slower, and also the generators will struggle and get damaged even more. So try to keep the efficiency high.

If you fail 3 tasks, the game ends and you are presented with the score you achieved.

The game has 3 level types that are randomly generated with predefined power generators (each level type uses different generators). Sadly didn't get the chance to make it so the player can pick which generators they want to play with.

Move the camera using WASD and zoom in and out with numpad + and -, or scroll wheel.

The game might not be balanced, I didn't have much time to play and balance the game properly.

Game was made with:
-Unity2D (GameEngine)
-Blender (All building images were generated using blender)
-Photoshop (Mostly for tutorial images)
-Bfxr (The game has only one sound that is played on click :D. Yeah, I know I'm bad with sounds, somehow never have the time for them)

Screenshots:
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