
Power Running? You'd Better Go Catch It!
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Hi!
This is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.
+ Move Right: D
+ Jump: W
+ Killing: Touching enemies kills them, not you.
+ Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!
+ Enemies are dumb enough to kill.
+ All enemies look exactly alike so they're easy to remember.
+ No tedious loading screen--play immediately!
+ Times New Roman message at the end--really classy.
+ Sounds (in real, honest to goodness mono! probably).
+ Dope pixel art (though no pixel art of dope).
+ Enemies flash when they die.
+ No lame music. No music at all, but hey, at least it isn't lame!
+ Glorious high definition graphics lovingly crafted in MS Paint
+ Sound effects using Bfxr
+ Cross platform (i hope?)
+ Stream of consciousness pile of code mess kindly made available on the interwebz via github.
+ Comes with free bugs
https://www.youtube.com/watch?v=jPCfgAkekL4&ab_channel=dgollahon
+ Fixed (fingers crossed) bug where enemies would be invisible on first page load.
This is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.
Scenario:
The power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.Gameplay:
+ Move Left: A+ Move Right: D
+ Jump: W
+ Killing: Touching enemies kills them, not you.
+ Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!
Features:
+ You only have to play one level.+ Enemies are dumb enough to kill.
+ All enemies look exactly alike so they're easy to remember.
+ No tedious loading screen--play immediately!
+ Times New Roman message at the end--really classy.
+ Sounds (in real, honest to goodness mono! probably).
+ Dope pixel art (though no pixel art of dope).
+ Enemies flash when they die.
+ No lame music. No music at all, but hey, at least it isn't lame!
Technical Notes:
+ No frameworks / from scratch (Pure [TypeScript->]Javascript + Canvas)+ Glorious high definition graphics lovingly crafted in MS Paint
+ Sound effects using Bfxr
+ Cross platform (i hope?)
+ Stream of consciousness pile of code mess kindly made available on the interwebz via github.
+ Comes with free bugs
Timelapse:
Based on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)https://www.youtube.com/watch?v=jPCfgAkekL4&ab_channel=dgollahon
Changelog:
+ Added one commit slightly after 6 which "fixed" an audio-related bug which would cause jump sounds to not play sometimes / as often.+ Fixed (fingers crossed) bug where enemies would be invisible on first page load.