This is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.
Scenario:
The power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.
Gameplay:
+ Move Left: A + Move Right: D + Jump: W + Killing: Touching enemies kills them, not you. + Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!
Features:
+ You only have to play one level. + Enemies are dumb enough to kill. + All enemies look exactly alike so they're easy to remember. + No tedious loading screen--play immediately! + Times New Roman message at the end--really classy. + Sounds (in real, honest to goodness mono! probably). + Dope pixel art (though no pixel art of dope). + Enemies flash when they die. + No lame music. No music at all, but hey, at least it isn't lame!
Technical Notes:
+ No frameworks / from scratch (Pure [TypeScript->]Javascript + Canvas) + Glorious high definition graphics lovingly crafted in MS Paint + Sound effects using Bfxr + Cross platform (i hope?) + Stream of consciousness pile of code mess kindly made available on the interwebz via github. + Comes with free bugs
Timelapse:
Based on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)
Changelog:
+ Added one commit slightly after 6 which "fixed" an audio-related bug which would cause jump sounds to not play sometimes / as often. + Fixed (fingers crossed) bug where enemies would be invisible on first page load.
Pretty fun! The title makes me laugh. The graphics are actually pretty good! Sound is, y'know, okay. It's funny, I thought this was going to be a "supercharged" action platformer, but it turned out to really be more of a stealth/puzzle type thing! Pretty cool, though that makes it fairly easy if you take your time. Good job getting it done!
This is fun! I like the idea of killing the enemies by touching them ; the difficulty of this game is well balanced, I reached the end in a few tries but I had to make some strategic pauses :-)
The jumping sound is annoying (you should decrease the decay time and sustain level).
This could definitely be turned into a cool puzzle platformer.
This is really cool. There are only two things I would change.
- Since the boxes aren't quite square, I don't think you can jump on the very edges of them. It would be a little bit more intuitive if you could. - More levels would be nice.
Was a pretty little game ! However, you'd to make more enemy behaviours and more levels, at least 3 levels which is the standard number of levels for a jam. I liked the graphics ! Neat game !
Was a pretty little game ! However, you'd to make more enemy behaviours and more levels, at least 3 levels which is the standard number of levels for a jam. I liked the graphics ! Neat game !
I won! Was a cool little game. I liked the mechanic of just having to avoid their line of sight and touching killing them. It could easily be themed around an assassin.
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I also like the attacking and being attacked mechanic. These two go hand in hand better than you'd think.
Loud sounds though. I had that with my game as well haha!
Oh and more levels would've been nice. For real, I wanted to play more.
Stab them all!
Congrats on the entry!
Thank you for the game!
I like the idea of killing the enemies by touching them ; the difficulty of this game is well balanced, I reached the end in a few tries but I had to make some strategic pauses :-)
The jumping sound is annoying (you should decrease the decay time and sustain level).
This could definitely be turned into a cool puzzle platformer.
I like how touching enemies defeats them, unlike in so many other platformers. It gave this game a unique feel.
The level design is pretty straightforward. It gets pretty obvious what needs to be done, guides the player without any obvious hand-holding.
I did manage to beat it in my first try... but I only had a sliver of power left. So I'm thinking the difficulty is probably about right.
I wish there were more levels to play. :-)
Good job!
- Since the boxes aren't quite square, I don't think you can jump on the very edges of them. It would be a little bit more intuitive if you could.
- More levels would be nice.
Other than that it was really fun. :)