
Powercharge
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The Guardian of Power, a mystical and ancient robot being, lives in a machine-world that is constantly running out of power. It's the Guardian's task to keep inserting batteries into the Existence Generator in order to avoid the world falling into the Long Darkness... but beware, the Eternal Factory is full of dangers!
We did it all ourselves from scratch this time :) using LibGDX, sfxr, and lots of coffee!
- CURSORS / WSAD = move and go up / down
- SPACE / K = jump
- Sound is a bit loud in the HTML version, sorry!
- You need to jump in order to throw one battery to the Generator
- After 3 batteries you can push the lever to CHARGE the world!
- The way back to the battery container might prove slightly more difficult since it's a bit different
- We obviously missed some objectives like the hazards in the fourth floor on the way to the lever (sparks and so) or score (pity it didn't make it, the game seems to lack something without it, right?) and some polishing as well. Still this time we did actually better at limiting the features/scope.
Hope you like it!
by @ferminho & fimbulwinter (@heilfingd)
http://twitter.com/ferminho
Rating information
We did it all ourselves from scratch this time :) using LibGDX, sfxr, and lots of coffee!
Controls
- CURSORS / WSAD = move and go up / down
- SPACE / K = jump
Tips
- Sound is a bit loud in the HTML version, sorry!
- You need to jump in order to throw one battery to the Generator
- After 3 batteries you can push the lever to CHARGE the world!
- The way back to the battery container might prove slightly more difficult since it's a bit different
About the game state & plans
- We obviously missed some objectives like the hazards in the fourth floor on the way to the lever (sparks and so) or score (pity it didn't make it, the game seems to lack something without it, right?) and some polishing as well. Still this time we did actually better at limiting the features/scope.
Hope you like it!
by @ferminho & fimbulwinter (@heilfingd)
http://twitter.com/ferminho