PowerGem Arena

PowerGem Arena

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.79
fun: 3.96
innovation: 2.71
theme: 3.75
graphics: 3.52
audio: 3.46
Endless arena shooter score chaser with an interesting power mechanic. Fast and tight.
This is my very first game dev competition! I'm so excited, it was really fun to make this game and I hope you enjoy playing it!

Shooting drains power which reduces the effectiveness of your weapon.

Pick up power gems and weapon tokens to refill power meter. Weapon tokens change the active bullet style.

Scoring is as follows: Enemies and Powerups are worth a base point value. Score is equal to [base value] x [player level] x [player hp+2]

This game was made in GameMaker 1.4, with Aseprite for all graphics and sfxr for all sound effects.

UPDATE:
Check out version 1.0a for the latest balance changes! I did not change or add anything to this version beyond the LD submission besides changing and tuning some numbers to make the difficulty be more reasonable and better progression, as well as a bug fix that was related to the difficulty tuning. Hopefully this is OK for the compo.

Patch notes for v1.0a
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* increase minimum enemy spawn distance from player
* lengthen enemy spawn-in animation time
* game now auto pauses when window loses focus
* fix bug where it was sometimes possible for laser blasts to hit more than 3 times before disappearing
* fix bug where laser blasts could in some cases hit the same enemy more than once
* slight tuning of laser blast damage, the damage now reduces slightly for each hit beyond the first
* adjusted spawn patterns across all levels for better game balance and difficulty progression
Found a bug?
Tell us on Discord