powerrungame

Overall★★★★★★★★★★2.29
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★2.10
Theme★★★★★★★★★★2.50
procedural dungeon exploration FPS

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arrows/wasd to move

i to open skill tree. r to restart

toggle mouseAim on or hold Rmb to aim, Lmb to fire

0-3 to use active skills

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firing,skills,enemies,time all drain power

some power restored on reaching exit

more skillpoints for reaching lower levels

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made in Unity

balancing incomplete

bottom left skill recommended for less level repetition

6.png

post-contest v1.1(more skills and minor bugfixes) http://xrqtqmwqxnyl.altervista.org/ld39_1_1/index.html

(original is linked below)

screenshot

Comments11

gecuit3 Aug 2017, 11:44
The game looks heavily unfinished. Controls are pretty clumsy. Aside from that, procedural generation works very well. I do believe that if you had more time, there would be something cool out of that :) Do not give up!
VarelseGames4 Aug 2017, 21:45
The controls felt very strange. Looks like you have a decent start to level generation. The game itself seems like you didn't quite finish it.
UnidayStudio
UnidayStudio5 Aug 2017, 17:13
The controls are very strange... Actually, I don't understand much what is happening... :/
evbo
evbo7 Aug 2017, 12:27
I'd appreciate not losing power while the skill tree is open - there's so much to read! Also clicking the skill buttons seems to fire and drain power too.

It looks like you've done a lot of good work here. My advice would be to focus on tuning the controls and core FPS mechanics so that your more interesting mechanics have a chance to shine through.
Dino_jr18 Aug 2017, 17:05
I like the world size and the idea, and congrats for the procedural code, but the camera isn´t working well, and it break a lot the game... I've made my game in unity too and is a 3th person shooter, and I leave the source code oppen, if you want you can look my camera script, this is the link : https://ldjam.com/events/ludum-dare/39/bots-forest
Yaroslav Kravtsov
Yaroslav Kravtsov19 Aug 2017, 10:11
Procedural dungeons is a cool feature and a smart solution how to make a lot of levels in short time.
DDSFloko19 Aug 2017, 14:52
I don't understand the controls and my objective in the game. The Level generator looks work very well. Try improve controls. Nice job man. :D
kleinzach19 Aug 2017, 18:10
The controls were my biggest problem with the game, it felt very strange having to turn on mouse camera controls and when they were on, I would expect a one to one look from mouse input like most fps games. Also it never felt worth it to fight enemies, I would just run past them. Nice generation of levels and the minimap though, those seemed well done.
Aterlamia
Aterlamia20 Aug 2017, 15:28
The whole thing felt a bit jittery and hard to controll, after i enabled the option for the mouse it became a little better but not much. Props for adding settings for control and sound. I think this could be a fun game with some more love but the level genration was well done my feeling is you had spend a bit less time in that and more on the contolls the game would have felt more complete
simonhutchinson
simonhutchinson20 Aug 2017, 15:48
Nice. The controls are a bit challenging, but any procedurally generated jam game is AOK by me!
SimplePotential20 Aug 2017, 17:30
Seems like a good idea that didn't get finished. The bullet ricocheting off the walls were a nice touch. Took me a while to find out how to rotate. I could only play for a brief time because FPS games make me very dizzy so it is possible it would have got better

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