Putin has his top dogs working on the zombie virus to revolutionize biowarfare to put himself at the top of the foodchain. Unfortunately for him someone has been meddling around in his top secret underground research facility and caused a power surge, you must rely on backup power to survive as you restore core power to the facility. If Putin fails, Russia will be the first to experience the destructive force for the virus.
Backup power drains over a period of time and you must restore power cells in each room to maintain power levels and keep oxygen pumping. Running out of power means death.
Discover who has sabotaged Putin and save mother Russia.
Use WASD or the arrow keys to move, mouse to aim, leftclick to shoot, space to switch weapons, 'R' to reload, and 'E' to pick up items/interact with objects.
We wish we had more time to make levels and such, but hey, maybe we'll update the game after Ludum Dare.
All in all we had a great time, and hope you guys did too!
P.S Make sure to look around the levels a little bit to find new weapons!
Submitted pretty much a minute from deadline ;)
Credits: Tim de Wit - Programming Samuel Merton - Graphics Guillaume Lavrilleux - Sound Design
I love the puns~ and the graphics are cool, but the movements feel slippery and it's difficult to figure out what to do, like moving boxes(I thought it was [e]. Has putential, definitely. <3
The graphics are great. I like the feel of this underground bunker sort of thing. And the lighting, of course, is a nice touch. The gameplay is nothing too new or interesting; it's short and easy. I think it's possible to push a crate into a corner where it can't be pushed out again. Still, a solid entry to the Jam.
I also liked this. It lacks a little bit of direction and it would be better if you could pick up the boxes and drop then, but overall it's a really nice effort. Great graphics and humor too :) (the game crashes when I die)
Comments9
The game seems to crash when I die though :(
Sill, solid entry! Keep up the hard work! :)
I especially like the "level formula" of "fix energy then box puzzle", It makes all levels familiar but allows variations.
It's a good preview of a possibly great game. I think it only needs polish, more levels, and fix the control layout (space to change weapons...)