Little robot on a 500 year mission to defend some boxes. A bit of a retro-styled shooter with a pure cheese backstory. Simple to pick up and play, but takes a bit of practice to complete on Hard.
Several levels, the last of which is an infinite "how long can you last" challenge. There's scope for a bit of expansion (more power ups , enemy types etc), but keeping it simple for the sake of focus on the theme.
Nice work! It looks like a polished game, I love the fades between levels, and the sounds, but I would add a little bit more of range to the collision of the batteries, to make it easier to pick up :D
@jesus-gonzalez Thanks - noticed you edited the feedback and removed the suggestion. Was it because it could be considered critical? If so - don't worry about it - it's what we read the comments for and it was a valid idea for further development.
In truth, the game is a little "cut short" from what it could be (the last level of this version could easily be reversed to a "survive for X minutes" and the game continue after that) - mostly a lot of concepts being tried out to add some variety. Adding more "feel of progression/accomplishment" as you suggested is something I'll look into more.
This is a well polished game, no bugs, no floaty controls, and it's a nice gameplay. I love that you spent your time making different levels, something that we (LiquidBrain) should have done.
I respect you for taking your time to make it so polished. While most others just try to pump out their idea. It's a bit of a balancing game, either you implement tons of features (which usually results in glitches) or you polish the ones you have. I usually do the latter.
Cool game! Liked the graphics and the gameplay mechanics. Something like a crosshair would have been nice but over all a solid and well polished game. Enjoyed it, great work! :)
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Great work!
In truth, the game is a little "cut short" from what it could be (the last level of this version could easily be reversed to a "survive for X minutes" and the game continue after that) - mostly a lot of concepts being tried out to add some variety. Adding more "feel of progression/accomplishment" as you suggested is something I'll look into more.
To be honest, even the easiest difficulty was tricky for me (but that's just me). A small story, sound effects and controls are nice
The only thing that bothered me are story text sounds. They were a bit too loud
But a little bit harder then i expected :D
But, is it normal that we can be blocked because of a lack of energy ?
This is a well polished game, no bugs, no floaty controls, and it's a nice gameplay. I love that you spent your time making different levels, something that we (LiquidBrain) should have done.
I respect you for taking your time to make it so polished. While most others just try to pump out their idea. It's a bit of a balancing game, either you implement tons of features (which usually results in glitches) or you polish the ones you have. I usually do the latter.
Good luck!
// Rasmus (one half of LiquidBrain)
I'd increase the amount of power you have - but apart from that, I really like this entry.
Controls feels tight and the gameplay solid.
Keep up the good work! :)