Revolution

A game about scavenging from your local surrounding and gathering enough money to eventually escape and reach a so-called 'safe haven'.The event that caused this entire collapse was due to a sudden loss of electricity as it became a sparse resource and society as we knew it began to fall apart completely.
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Game Objective
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Reach Day 5 with a money value of 2500 or greater!
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Controls
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Yellow Squares - Click on the square to move
Blue Squares - Click to interact (Normally pick up item or open GUI)
Red Squares - Click to attack
ESC - Open inventory (Click on inventory Items to use them the bat can be equipped and bandages can be used)

Genres: simulation


Comments17
- The lock in mechanic was due to the fact I wanted to create path finding for the enemies and a aggro system but didn't have enough time to finish it.
- Night fall dosen't really have any purpose at the moment as it bugged out , but it was meant to be used to disable the solar panels and enemies would spawn more but it was a 'lost' feature due to time constraints
Thanks for the constructive feedback!
I think in the main characters as a retired Zangief with a lot of free time xD
Graphics : Good Job on those, an different enemy sprite would have been nice tho :)
Sound : Sadly there was none, maybe next time you could include some soundeffects? when the user is walking? :)
Gameplay : Initially i had a hard time to grasp what is going on (maybe a tutorial would have been helpful?), after some trying i round i really like it (altough the fighting took a bit too long for my taste) :)
Overall : Great job with your jam entry, would like to see where your game goes in the future :)
It's not totally clear what the goals are at first, so I had to come back to this page. Perhaps a little more clarification in-game?
Being able to use the keyboard to move would be a nice addition to the controls. Other than that, there is a lot of directions you can take this game in, if you make a post-LD version. For instance, the addition of a larger variety of objects (and different capabilities of enemies), combined with a larger or extra maps, could improve the exploration and combat elements. Auto-combat could be an alternative to not being able to leave the combat. And some music and/or sound could improve the mood.
On a technical note, I got "stuck" in the victory dialogue. The text-box kept repeating itself.
>Prowling the dark streets,
>Wresting loot from enemies.
>I *will* reach safe haven!