ROOP (Running Out Of Power)

ROOP (Running Out Of Power)

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.96
fun: 2.98
innovation: 2.11
theme: 3.30
graphics: 2.89
audio: 2.39
humor: 1.78
mood: 2.67
You have a space ship.
It holds 1000 units of power.
Enemy space ships want your power.
Don't let them take it!

This is my first LD Compo game. Had a great time working on it, even though I didn't have as much time as I would have liked (other obligations).

Game was created using Clickteam Fusion 2.5, PyxelEdit, Photoshop, and sfxr for sounds.

Somehow I managed to click the Do Not Rate Me On Graphics box at some point, but that is wrong. All of the graphics were created by me during the Compo. I've fixed the checkbox, but of course now there is a hole in my ratings. If you liked the graphics, and are looking at this again, please take the time to rate them. Thanks in advance.

Gameplay Question

I'm seeing several comments about the handling of the ship being hard, or the controls being difficult. I've played this in 4 different browsers in 3 different operating systems, and it appears to behave as I'm expecting. If you experience something odd, please describe in as much detail as you can what you feel is wrong and I will see what I can do to address it in the evolution build.

YouTube Demo

Created this video to show gameplay and maybe get feedback on performance vs. what others are seeing.
#### https://www.youtube.com/watch?v=6Eaf8ACdPgc

Known issues:

- Enemy ships spawn randomly inside the game field, which results in unavoidable collisions some times.
- Random seed isn't random yet.
- Physics engine has an issue when exported to HTML5 as best I can tell. Had to reduce thrust to very low levels to make it playable in web interface, which makes it too slow to be viable in CTF.
- If you shoot at overlapping enemies, one of the dropped energy pods scales wrong and is stuck in one spot

Roadmap for the future:

- Add additional power-ups
- Improve enemy logic (enemies avoid colliding with each other, ie: no overlap)
- Add tractor beam to collect energy pods rather than colliding with them
- Add music
- Add animations (engines, ships exploding, maybe slight parallax in the background)
- Power bar on ship?
- Score breakdown on game over screen
- Add additional enemies (tougher enemies)
- Add enemy combat functions (shooting, mines, etc)
- Possibly convert the game to a panning view rather than a static screen with warping
- Add a mobile port
- ???

2 August 2017 Notes

Thank you everyone for the amazing feedback. It's really great to hear the suggestions and comments. Ironically, many of the suggestions being made are things I already have planned for the game but just didn't have time to get done during the Compo. I have already started adding a few things which you can find at the link below. The main HTML5 (Web) link at the bottom is still the one to use for rating the game. All in all this has been a great experience and I'm already hyped and looking forward to the next Ludum Dare.

6 August 2017 Notes

Work continues on the evolution build. I've added in some new features, detailed in the list below. Once you have played the submitted version of the game, please play the updated game and see how it has changed.

##### THESE ARE THE LD39 SUBMISSION LINKS FOR RATING (This is what was completed during the Compo, and should be used to rate the game)
- HTML5 LD39 Submission http://www.spetsdod.com/ld39
- LD39 Submission Source http://www.spetsdod.com/ld39/source.zip

##### THIS IS THE POST EVEN UPDATES LINK
##### DO NOT RATE ME ON THE FOLLOWING LINK
- HTML5 Post Event Updates http://www.spetsdod.com/ld39-evolution

This is where I will continue to add in new features after the event.

#### Added:
- High Energy Pod Drop from random enemy ships
- Updated Start screen with scoring changes
- Fixed random seed so ships should appear more randomly now (still spawning in the playfield - haven't fixed that yet)
- Post game score breakdown
- Fixed enemy spawning inside the frame. No more unavoidable collisions
- Enemy speed increases slightly every 30 seconds
- Added explosion animation when enemies are destroyed
Found a bug?
Tell us on Discord