Ludum Dare #39compo
Running Power
City sim with power problems.
- 5-10%: no change
- 10-20%: -1% votes/month
- 20-40%: -10% votes/month
- 40-100%: -20% votes/month
These are applied per house.
(big thanks to @automatonvx for pointing it out, please like his comment)
Play at: https://25fara5.itch.io/runningpower
Download at: https://drive.google.com/drive/folders/0B2WWTwJpCnIpTmFmaWtxcFg5blU?usp=sharing
[UPDATE, PLEASE READ]
I realized that in the help section i forgot to say that pollution drops the vote number of votes you get per house. The votes drop by certain %s when the pollution is withing some ranges
- 0-5%: +2.5% votes/month- 5-10%: no change
- 10-20%: -1% votes/month
- 20-40%: -10% votes/month
- 40-100%: -20% votes/month
These are applied per house.
(big thanks to @automatonvx for pointing it out, please like his comment)
Play at: https://25fara5.itch.io/runningpower
Download at: https://drive.google.com/drive/folders/0B2WWTwJpCnIpTmFmaWtxcFg5blU?usp=sharing
Genres: simulation
Tools: Unity





Comments12
It would have added a lot to the UI if the costs/details of buildings was shown on the build buttons, as it was time-consuming to have to keep going back to the help menu. Game would benefit from a different win condition that fill the whole board, perhaps a filling percentage or winning X many votes?
Also when zoomed out the isometric camera clips the nearest terrain. I believe from past experience you can stop that by simply moving the camera further away from the geometry.
I played this on stream at https://www.twitch.tv/videos/163826993 - Time 2:30:50