
Scarcity of Superpowers
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*"You are a superhero. Neat, isn't it? Don't worry, there is a catch. You are fighting for your life, in a arena of death. And your superpowers are really limited, meaning you are running out of them constantly!"*
The game is defacto an arena game, where you fight againts ever spawning mummies, and your goal is to kill as much as you can before they strike you down!
You are in a control of a superhero, which has four superpowers - 3 are for killing enemies, and one is for escaping dangerous scenarios.
More info about the game and development will be published in a post-mortem blog post here on LD website in the following days, so stay tuned!
The game is definitely intended only with keyboard + mouse. If you are brave enough to try it with a graphical tablet, please tell me how it went! The controls are kind-of inspired by Dota 2, but right-click for attack does not work, so do not try that. :)
* ESC - Quit game
* Right Mouse Button - Move
* Left Mouse Button - Select Target for Spell
* Q - Activate Fireball
* W - Activate Burning Vision
* E - Activate Teleport
* R - Activate Ring of Fire
* Enter/Return - Restart Game or Skip Tutorial
This is my first Ludum Dare I did completly alone, and third Ludum Dare in total. I have created the game completly by myself, using only assets I have created during the weekend. The only exception are the animations which were created using Mixamo.
The software used to create the game and assets was as follows:
* Unity 2017.1
* MagicaVoxel
* Paint.NET
* Bxfr
* Boscaceoil
While there is a WebGL version available, please, do play the standalone one! Also, do not use it in a browser with mouse gestures, because the game relies heavily on RMB and it would close/reload the window with the game!
- Added WebGL build. However, the standalone Windows is the recommended way to play!
- Changed sound volumes (both BGM and SFX).
- Moved to Jam.
- Initial submitted version.
About the game
The game is defacto an arena game, where you fight againts ever spawning mummies, and your goal is to kill as much as you can before they strike you down!
You are in a control of a superhero, which has four superpowers - 3 are for killing enemies, and one is for escaping dangerous scenarios.
More info about the game and development will be published in a post-mortem blog post here on LD website in the following days, so stay tuned!
Controls
The game is definitely intended only with keyboard + mouse. If you are brave enough to try it with a graphical tablet, please tell me how it went! The controls are kind-of inspired by Dota 2, but right-click for attack does not work, so do not try that. :)
* ESC - Quit game
* Right Mouse Button - Move
* Left Mouse Button - Select Target for Spell
* Q - Activate Fireball
* W - Activate Burning Vision
* E - Activate Teleport
* R - Activate Ring of Fire
* Enter/Return - Restart Game or Skip Tutorial
Development
This is my first Ludum Dare I did completly alone, and third Ludum Dare in total. I have created the game completly by myself, using only assets I have created during the weekend. The only exception are the animations which were created using Mixamo.
The software used to create the game and assets was as follows:
* Unity 2017.1
* MagicaVoxel
* Paint.NET
* Bxfr
* Boscaceoil
While there is a WebGL version available, please, do play the standalone one! Also, do not use it in a browser with mouse gestures, because the game relies heavily on RMB and it would close/reload the window with the game!
Changelog
WebGL (20117-08-04 23:15 CEST)
- Added WebGL build. However, the standalone Windows is the recommended way to play!
1.0.1 (2017-07-31 16:00 CEST)
- Changed sound volumes (both BGM and SFX).
- Moved to Jam.
1.0.0 (2017-07-31 03:00 CEST)
- Initial submitted version.