Trapped in a collapsing forcefield.. Siphon the continuum rips to power your turbo and escape (Arrow Keys) (Linux/Mac/Win executables available. Built with electron)
Thanks! I wanted to add more audio - there should be explosions when you are hit and a sound when you harvest a rip and a new rocket appears.
Sorry that you had trouble reading the story - I kept the color same as your ship hoping it wouldn't be too distracting.
The enemy's collision was actually somewhat an accident - I planned to have a 1 hit = 1 life mechanic , but since I used https://quantumproductions.itch.io/combo-rockets as my codebase, the collision + inertia physics were kept in. I laughed when I got hit by a rocket and saw it was still there, so kept it in.
The controls took a little getting used to, but once they clicked, I found myself really enjoying the game! As short as this game was (as these games typically are), I liked the mood that the simple graphics and story created.
I won! I never thought I would. It was tough. But not unfairly so! Good game. The controllers were a bit confusing at first, but after playing for a bit I see why you did it that way. The only real issue I had with it was the sometimes painful precision needed to capture the dots—would've been nice to have more forgiving collision on those than on the enemies. c:
The little story was a neat way of adding incentive to complete the game even when it felt too difficult, to see the rest of it, tho sometimes it was difficult to find the time to read in between enemies and the time limit. I did find it difficult to keep track of the power sometimes, so a sound effect just before it depletes to give me some extra warning would've been nice.
Some suitable music would of course have been cool, but what can you do? c: Overall a cool game and a nice entry!
Nice simple mechanic well executed. Do wish the movement was a bit smoother but was still able to play and achieve victory which was fun to do. Liked how the enemies kept increasing as you collected more continuum rips.
Comments8
It's hard to read the story.
Sorry that you had trouble reading the story - I kept the color same as your ship hoping it wouldn't be too distracting.
The enemy's collision was actually somewhat an accident - I planned to have a 1 hit = 1 life mechanic , but since I used https://quantumproductions.itch.io/combo-rockets as my codebase, the collision + inertia physics were kept in. I laughed when I got hit by a rocket and saw it was still there, so kept it in.
The text is a bit hard to read while playing.
But overall a realy good game.
The little story was a neat way of adding incentive to complete the game even when it felt too difficult, to see the rest of it, tho sometimes it was difficult to find the time to read in between enemies and the time limit. I did find it difficult to keep track of the power sometimes, so a sound effect just before it depletes to give me some extra warning would've been nice.
Some suitable music would of course have been cool, but what can you do? c: Overall a cool game and a nice entry!