All of the sudden I forgot the date of the 39th Ludum Dare. I just discovered that it's happening in the late hours of Sunday.. But this won't hold me back!
This small game was created in around 4 or 5 hours. It is snake.. with a small twist.. you are running out of energy ;)
Hope you like this small game anyway.
Tools I used
- Engine: Unity - IDE: Visual Studio 2017 - Art: Paint, Pyxel Edit - Sound: bfxr (Great for all kind of sounds...especially if you only have a few more minutes left and want to add some kind of sound)
Things I learned
- Using a calendar to not forget about the next LD - Streaming the development is a great way to keep you hooked to your project, but it can distract you - pg.lost is a great band! - Just do it! You don't need all the time to get anything done ;)
Nice job making something complete on such a short timeline! A nice twist on a classic fun formula, and the core felt nice with snappy controls. I did feel the pickup sound was a bit ear-piercing but it's impressive you had sound at all!
That twist on a classic snake game was super effective. I just screamed "NOOOO" when the lights went out, hoping that the snake would get a battery recharge. This is also an awesome way to spend the last hours before the submission hour at Compo.
Actually a whole lot of fun... that feeling when you know your gonna hit a battery bit just went pitch dark. then back to light we're safe. its extremely polished for what it is. It does what its built to do well!
I see the game was made very last minute and it is a decent execution for that, but the audio is just so loud and obnoxious that it was hard to play. I did like how you made screen brightness tied to battery. It was a nice touch of polish
For what it is, it is well done. It plays well and battery mechanic added a nice twist to the classic game. For spending such a small amount of time, it felt clean and you did a good job with it. Also, I enjoy the fact you can still play while its dark in the hopes of running into the battery.
A really nice twist for snake that makes you responsible for 2 objectives while one of them isn't constantly needed! It's really simple but great for such a short time to work on it.
Pretty good game for such a short amount of time! I kind of like its simplicity with your interesting take on a classic game. Makes an already addicting game even more interesting!
I got 12 on my best run, then I missed a battery as the lights went out. I guess my strategy became to grab 2-3 batteries for every food I ate, because that kept everything visible. Fun adaptation of a classic. Sounds were a little harsh. I enjoyed the experience; nice work.
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This is also an awesome way to spend the last hours before the submission hour at Compo.
You did a good job!