Spincharge

by dmajor
Overall★★★★★★★★★★2.57
Fun★★★★★★★★★★2.52
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★2.62
Audio★★★★★★★★★★2.22
Mood★★★★★★★★★★2.00
A sumo-style game with spinning tops, try and knock out the other guy whilst keeping your speed up by getting on the green charge points.
WASD to move, controller might work but I haven't actually tried it yet.

screenshot
Genres: sports
Tools: Unity

Comments14

ReboundGames1 Aug 2017, 21:30
Interesting concept. Reminds me of a minigame in Thrillville. The graphics look nice, although because the tops spin so fast the checkboard pattern on top looks a little weird. I felt like the controls were a little bit sluggish, and I couldn't really tell why I was or wasn't able to push the opponent off, but maybe I'm just bad at it. It's definitely worth expanding with more sounds/opponents/powerups. Could make a really fun multiplayer game.
Arden
Arden2 Aug 2017, 23:42
I like the visuals on this one. I couldn't figure out how to win, but I still had fun for a few minutes!
Campbell2 Aug 2017, 23:49
The controls felt very unresponsive, and the tops could get very jittery. It seemed like maybe you were relying on Unity's physics when making some basics on your own would have been smoother. Maybe that was outside of the scope of your weekend though. I liked your use of the theme, it was nice to see a "kinetic" power instead of battery power.
Skyward3 Aug 2017, 00:24
Pretty fun to play! That AI is very difficult to beat. I didn't win once! haha, always ended with me getting knocked off the map or as a draw.
sampointoh3 Aug 2017, 01:39
I liked the graphics, provided a certain atmosphere. The game itself seemed a little unresponsive but you had a lot of the tools to make a fun game if you can figure that out.
ToadieTechnika
ToadieTechnika5 Aug 2017, 01:24
I won, then I lost. It was kinda fun :D
I would even wonder if those tops are fidget spinners. Good job
Remzo
Remzo5 Aug 2017, 11:44
Fun game! It was a little easy as you could just stand on the charge point and the other one would run out eventually. Sometimes it glitched out and I was jumping around uncontrollably. The impact sound was very satisfying. Cool entry!
sbeif7 Aug 2017, 09:20
Nice game, it reminded me a bit of the beyblade game I used to play years ago. Very cool textures on those spinning tops, but if you worked also on the aesthetics of the environment it would have been a bit more appealing. Sometimes the game called a draw even if I still had some energy left. Other than that it's a nice entry.

Good job!
mamoniem
mamoniem7 Aug 2017, 14:59
nice lil game. That red thing really hard to kick out!

For a while i thought we are both spheres, until the red guy flipped upside down.

-m
BloodJohn
BloodJohn8 Aug 2017, 05:05
simple and bright design
Will Walters
Will Walters8 Aug 2017, 06:19
I had a pretty easy time cheating the AI - just waited by the edge and then popped around them when they came. Still, I like the idea, and I had fun!
wwwhizz
wwwhizz8 Aug 2017, 09:07
Nice little game! I l;ike the spinning and the carging blocks. It was easy to cheat the AI though.
HuvaaKoodia
HuvaaKoodia8 Aug 2017, 10:36
Simple idea, but the physics don't quite work. The spinning looks weird for a start, as if the tops stopped spinning altogether at times. Secondly the spinning doesn't affect the movement in any way. I managed to get my top wobbling and even jumping at one point, but it didn't get out of control movement-wise.

The big issue comes from both combatants having the very same amount of spin and the same movement control. All you need to do is to park yourself at an energy charger and wear the opponent out. Another possibility is the edge trick as discovered by @will-walters.

There's potential here. With more players, trickier (slightly unpredictable even) movement controls, environmental hazards and maybe even powerups this could be quite something. Currently it is functional, but ain't very enjoyable.
Manumeq
Manumeq20 Aug 2017, 16:42
The control is responsive and works well. Also the gameplay is simple and game objective is nice. The only problem I have with the game is oversimplicity and physics. The gameplay lacks any kind of option aside from moving, and that make the game repetitive in a few matches. Also the physics of the two pins work with the same strengh most of the time when colliding, which makes the gameplay a "find a tricky spot to push" kind of gameplay (don't know if this was intentional though). Overall is a good game but a bit too simple. I think it would strongly benefit from a versus mode (controls for the other pin).

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